Change type of radiusX/radiusY to float to match proposed changes to screenX/screenY
--- a/touchevents.html Thu Jun 05 23:22:17 2014 -0400
+++ b/touchevents.html Thu Jun 05 23:24:51 2014 -0400
@@ -558,8 +558,8 @@
</p>
<pre class="idl"><span class="idlInterface" id="idl-def-Touch">partial interface <span class="idlInterfaceID">Touch</span> {
-<span class="idlAttribute"> readonly attribute <span class="idlAttrType">long</span> <span class="idlAttrName"><a href="#widl-Touch-radiusX">radiusX</a></span>;</span>
-<span class="idlAttribute"> readonly attribute <span class="idlAttrType">long</span> <span class="idlAttrName"><a href="#widl-Touch-radiusY">radiusY</a></span>;</span>
+<span class="idlAttribute"> readonly attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-radiusX">radiusX</a></span>;</span>
+<span class="idlAttribute"> readonly attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-radiusY">radiusY</a></span>;</span>
<span class="idlAttribute"> readonly attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-rotationAngle">rotationAngle</a></span>;</span>
<span class="idlAttribute"> readonly attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-force">force</a></span>;</span>
};</span></pre><section id="attributes"><h3 aria-level="2" role="heading" id="h3_attributes"><span class="secno">2.1 </span>Attributes</h3><dl class="attributes"><dt id="widl-Touch-force"><code>force</code> of type <span class="idlAttrType">float</span>, readonly </dt><dd>
@@ -578,12 +578,12 @@
Language (InkML)</a>, in addition to force, e.g. adding
angle, clientZ, rotation, etc.
</p></div>
- </dd><dt id="widl-Touch-radiusX"><code>radiusX</code> of type <span class="idlAttrType">long</span>, readonly </dt><dd>
+ </dd><dt id="widl-Touch-radiusX"><code>radiusX</code> of type <span class="idlAttrType">float</span>, readonly </dt><dd>
the radius of the ellipse which most closely circumscribes the
touching area (e.g. finger, stylus) along the axis indicated by rotationAngle, in CSS pixels of
the same scale as screenX; <code>1</code> if no value is
known. The value must be positive.
- </dd><dt id="widl-Touch-radiusY"><code>radiusY</code> of type <span class="idlAttrType">long</span>, readonly </dt><dd>
+ </dd><dt id="widl-Touch-radiusY"><code>radiusY</code> of type <span class="idlAttrType">float</span>, readonly </dt><dd>
the radius of the ellipse which most closely circumscribes the
touching area (e.g. finger, stylus) along the axis perpendicular to that indicated by rotationAngle, in CSS pixels of
the same scale as screenY; <code>1</code> if no value is