Experiment with a different presentation for attribute definition lists.
authorCameron McCormack <cam@mcc.id.au>
Thu, 24 May 2012 10:00:30 +1000
changeset 144 b4547132559f
parent 143 bb76405d7683
child 145 238179acc23f
Experiment with a different presentation for attribute definition lists.
master/painting.html
--- a/master/painting.html	Wed May 23 15:55:25 2012 +1000
+++ b/master/painting.html	Thu May 24 10:00:30 2012 +1000
@@ -1341,171 +1341,200 @@
 
 <edit:elementsummary name='marker'/>
 
-    <div class="adef-list">
-      <p><em>Attribute definitions:</em></p>
-      <dl>
-        <dt id="MarkerUnitsAttribute"><span
-        class="adef">markerUnits</span> = "<span
-        class="attr-value">strokeWidth |
-        userSpaceOnUse</span>"</dt>
-        <dd>Defines the coordinate system for attributes
-        <a>'markerWidth'</a>, <a>'markerHeight'</a> and the
-        contents of the <a>'marker element'</a>.<br />
-        If <span class="attr-value">markerUnits="strokeWidth"</span>,
-        <a>'markerWidth'</a>, <a>'markerHeight'</a> and the contents
-        of the <a>'marker element'</a> represent values in a coordinate system
-        which has a single unit equal the size in user units of the
-        current stroke width (see the <a>'stroke-width'</a> property) in
-        place for the graphic object referencing the marker.<br />
-        If <span class="attr-value">markerUnits="userSpaceOnUse"</span>,
-        <a>'markerWidth'</a>, <a>'markerHeight'</a> and the contents
-        of the <a>'marker element'</a> represent values in the current
-        user coordinate system in place for the graphic object
-        referencing the marker (i.e., the user coordinate system for
-        the element referencing the <a>'marker element'</a> element via a
-        <a>'marker property'</a>, <a>'marker-start'</a>, <a>'marker-mid'</a>
-        or <a>'marker-end'</a> property).<br />
-        If attribute <a>'markerUnits'</a> is not specified, then the effect
-        is as if a value of <span class="attr-value">'strokeWidth'</span>
-        were specified.<br />
-        <span class="anim-target"><a href="animate.html#Animatable">Animatable</a>: yes.</span></dd>
-        <dt id="MarkerElementRefXAttribute"><span
-        class="adef">refX</span> = "<span class="attr-value"><a
-        href="types.html#DataTypeCoordinate">&lt;coordinate&gt;</a></span>"</dt>
-        <dd>The x-axis coordinate of the reference point which is
-        to be aligned exactly at the marker position. The
-        coordinate is defined in the coordinate system after
-        application of the <a>'viewBox'</a> and <a>'preserveAspectRatio'</a>
-        attributes.<br />
-         If the attribute is not specified, the effect is as if a
-        value of "0" were specified.<br />
-         <span class="anim-target"><a
-        href="animate.html#Animatable">Animatable</a>:
-        yes.</span></dd>
-        <dt id="MarkerElementRefYAttribute"><span
-        class="adef">refY</span> = "<span class="attr-value"><a
-        href="types.html#DataTypeCoordinate">&lt;coordinate&gt;</a></span>"</dt>
-        <dd>The y-axis coordinate of the reference point which is
-        to be aligned exactly at the marker position. The
-        coordinate is defined in the coordinate system after
-        application of the <a>'viewBox'</a> and <a>'preserveAspectRatio'</a>
-        attributes.<br />
-         If the attribute is not specified, the effect is as if a
-        value of "0" were specified.<br />
-         <span class="anim-target"><a
-        href="animate.html#Animatable">Animatable</a>:
-        yes.</span></dd>
-        <dt id="MarkerWidthAttribute"><span
-        class="adef">markerWidth</span> = "<span
-        class="attr-value"><a
-        href="types.html#DataTypeLength">&lt;length&gt;</a></span>"</dt>
-        <dd>Represents the width of the viewport into which the
-        marker is to be fitted when it is rendered.<br />
-         A negative value is an error (see <a
-        href="implnote.html#ErrorProcessing">Error processing</a>).
-        A value of zero disables rendering of the element.<br />
-         If the attribute is not specified, the effect is as if a
-        value of "3" were specified.<br />
-         <span class="anim-target"><a
-        href="animate.html#Animatable">Animatable</a>:
-        yes.</span></dd>
-        <dt id="MarkerHeightAttribute"><span
-        class="adef">markerHeight</span> = "<span
-        class="attr-value"><a
-        href="types.html#DataTypeLength">&lt;length&gt;</a></span>"</dt>
-        <dd>Represents the height of the viewport into which the
-        marker is to be fitted when it is rendered.<br />
-         A negative value is an error (see <a
-        href="implnote.html#ErrorProcessing">Error processing</a>).
-        A value of zero disables rendering of the element.<br />
-         If the attribute is not specified, the effect is as if a
-        value of "3" were specified.<br />
-         <span class="anim-target"><a
-        href="animate.html#Animatable">Animatable</a>:
-        yes.</span></dd>
-        <dt id="OrientAttribute"><span class="adef">orient</span> = "<span
-        class="attr-value">auto | <a
-        href="types.html#DataTypeAngle">&lt;angle&gt;</a></span>"</dt>
-        <dd>
-          Indicates how the marker is rotated.<br />
-          <br />
-           A value of <span class='attr-value'>'auto'</span> indicates that the marker is
-          oriented such that its positive x-axis is pointing as
-          follows:
-          <ol type="a">
-            <li>
-              If there is a path segment coming into the
-              vertex and another path segment going out of the vertex,
-              the marker's positive x-axis should point toward the
-              angle bisector for the angle at the given vertex, where
-              that angle has one side consisting of tangent vector for
-              the path segment going into the vertex and the other side
-              the tangent vector for the path segment going out of the
-              vertex. Note:
-              <ul>
-                <li>If the tangent vectors are the same, the angle bisector equals the two tangent vectors.</li>
-                <li>If an incoming and an outgoing vertex produce a zero vector the direction of marker is undefined.</li>
-              </ul>
-            </li>
-            <li>
-              If there is only a path segment going into the vertex (e.g.,
-              the last vertex on an open path), the marker's positive
-              x-axis should point in the same direction as the tangent
-              vector for the path segment going into the vertex.
-            </li>
-            <li>
-              If there is only a path segment going out of the vertex
-              (e.g., the first vertex on an open path), the marker's
-              positive x-axis should point in the same direction as the
-              tangent vector for the path segment going out of the
-              vertex. (Refer to <a href="implnote.html#PathElementImplementationNotes"><span class='element-name'>'path'</span>
-              element implementation notes</a> for a more thorough
-              discussion of the directionality of path segments.)
-            </li>
-          </ol>
-          <br />
-           In all cases for closed subpaths (e.g., subpaths which
-          end with a <a
-          href="paths.html#PathDataClosePathCommand">'closepath'</a>
-          command), the orientation of the marker corresponding to
-          the initial point of the subpath is calculated assuming
-          that: 
-          <ul>
-            <li>the path segment going into the vertex is the path
-            segment corresponding to the closepath</li>
-            <li>the path segment coming out of the vertex is the
-            first path segment in the subpath</li>
-          </ul>
-          <br />
-           When a <a
-          href="paths.html#PathDataClosePathCommand">'closepath'</a>
-          command is followed by a command other than a <a
-          href="paths.html#PathDataMovetoCommands">'moveto'</a>
-          command, then the orientation of the marker corresponding
-          to the <a
-          href="paths.html#PathDataClosePathCommand">'closepath'</a>
-          command is calculated assuming that: 
-          <ul>
-            <li>the path segment going into the vertex is the path
-            segment corresponding to the closepath</li>
-            <li>the path segment coming out of the vertex is the
-            first path segment of the subsequent subpath</li>
-          </ul>
-          <br />
-          A <a>&lt;angle&gt;</a> value represents a
-          particular orientation in the user space of the graphic
-          object referencing the marker. For example, if a value of
-          "0" is given, then the marker will be drawn such that its
-          x-axis will align with the x-axis of the user space of
-          the graphic object referencing the marker. If the
-          attribute is not specified, the effect is as if a value
-          of "0" were specified.<br />
-           <span class="anim-target"><a
-          href="animate.html#Animatable">Animatable</a>: yes
-          (non-additive).</span>
-        </dd>
-      </dl>
-    </div>
+<p><em>Attribute definitions:</em></p>
+
+<style>
+table.attrdef { border-left-color: #888; border-left-width: 0; background-color: #eee; font-size: 90% }
+table.attrdef th, table.attrdef td { border-bottom-color: #ccc }
+
+table.attrdef th:first-child,
+table.attrdef td:first-child { width: 16em }
+
+table.attrdef th:first-child + th,
+table.attrdef td:first-child + td { width: auto }
+
+table.attrdef th:first-child + th + th,
+table.attrdef td:first-child + td + td { width: 6em }
+
+table.attrdef th:first-child + th + th + th,
+table.attrdef td:first-child + td + td + td { width: 6em }
+</style>
+
+<table class="propdef attrdef">
+  <tr>
+    <th>Name</th>
+    <th>Value</th>
+    <th>Lacuna value</th>
+    <th>Animatable</th>
+  </tr>
+  <tr>
+    <td><dfn>markerUnits</dfn></td>
+    <td>strokeWidth | userSpaceOnUse</td>
+    <td>strokeWidth</td>
+    <td>yes</td>
+  </tr>
+</table>
+
+<p>The <a>'markerUnits'</a> attribute defines the coordinate system for
+attributes <a>'markerWidth'</a>, <a>'markerHeight'</a> and the
+contents of the <a>'marker element'</a>.  Values have the
+following meanings:</p>
+
+<dl>
+  <dt><span class="attr-value">strokeWidth</span></dt>
+  <dd><a>'markerWidth'</a>, <a>'markerHeight'</a> and the contents
+  of the <a>'marker element'</a> represent values in a coordinate system
+  which has a single unit equal the size in user units of the
+  current stroke width (see the <a>'stroke-width'</a> property) in
+  place for the graphic object referencing the marker.</dd>
+
+  <dt><span class="attr-value">userSpaceOnUse</span></dt>
+  <dd><a>'markerWidth'</a>, <a>'markerHeight'</a> and the contents
+  of the <a>'marker element'</a> represent values in the current
+  user coordinate system in place for the graphic object
+  referencing the marker (i.e., the user coordinate system for
+  the element referencing the <a>'marker element'</a> element via a
+  <a>'marker property'</a>, <a>'marker-start'</a>, <a>'marker-mid'</a>
+  or <a>'marker-end'</a> property).</dd>
+</dl>
+
+<table class="propdef attrdef">
+  <tr>
+    <th>Name</th>
+    <th>Value</th>
+    <th>Lacuna value</th>
+    <th>Animatable</th>
+  </tr>
+  <tr>
+    <td><dfn>refX</dfn>, <dfn>refY</dfn></td>
+    <td><a>&lt;coordinate&gt;</a></td>
+    <td>0</td>
+    <td>yes</td>
+  </tr>
+</table>
+
+<p>The <a>'refX'</a> and <a>'refY'</a> attributes define the reference
+point which is to be aligned exactly at the marker position.  They
+are interpreted as being in the coordinate system after application
+of the <a>'viewBox'</a> and <a>'preserveAspectRatio'</a> attributes.</p>
+
+<table class="propdef attrdef">
+  <tr>
+    <th>Name</th>
+    <th>Value</th>
+    <th>Lacuna value</th>
+    <th>Animatable</th>
+  </tr>
+  <tr>
+    <td><dfn>markerWidth</dfn>, <dfn>markerHeight</dfn></td>
+    <td><a>&lt;length&gt;</a></td>
+    <td>3</td>
+    <td>yes</td>
+  </tr>
+</table>
+
+<p>The <a>'markerWidth'</a> and <a>'markerHeight'</a> attributes
+represent the size of the viewport into which the marker is to
+be fitted when it is rendered.  A value of zero for either
+attribute disables rendering of the element.  A negative value for either
+attribute is an error (see
+<a href="implnote.html#ErrorProcessing">Error processing</a>).</p>
+
+<table class="propdef attrdef">
+  <tr>
+    <th>Name</th>
+    <th>Value</th>
+    <th>Lacuna value</th>
+    <th>Animatable</th>
+  </tr>
+  <tr>
+    <td><dfn>orient</dfn></td>
+    <td>auto | <a>&lt;angle&gt;</a></td>
+    <td>0</td>
+    <td>yes&#160;(non-additive)</td>
+  </tr>
+</table>
+
+<p>The <a>'orient'</a> attribute indicates how the marker
+is rotated.  Values have the following meaning:</p>
+
+<dl>
+  <dt><span class="attr-value">'auto'</span></dt>
+  <dd>
+    <p>A value of <span class="attr-value">'auto'</span>
+    indicates that the marker is oriented such that its positive
+    x-axis is pointing as follows:</p>
+
+    <ol type="a">
+      <li>
+        If there is a path segment coming into the
+        vertex and another path segment going out of the vertex,
+        the marker's positive x-axis should point toward the
+        angle bisector for the angle at the given vertex, where
+        that angle has one side consisting of tangent vector for
+        the path segment going into the vertex and the other side
+        the tangent vector for the path segment going out of the
+        vertex. Note:
+        <ul>
+          <li>If the tangent vectors are the same, the angle bisector equals the two tangent vectors.</li>
+          <li>If an incoming and an outgoing vertex produce a zero vector the direction of marker is undefined.</li>
+        </ul>
+      </li>
+      <li>
+        If there is only a path segment going into the vertex (e.g.,
+        the last vertex on an open path), the marker's positive
+        x-axis should point in the same direction as the tangent
+        vector for the path segment going into the vertex.
+      </li>
+      <li>
+        If there is only a path segment going out of the vertex
+        (e.g., the first vertex on an open path), the marker's
+        positive x-axis should point in the same direction as the
+        tangent vector for the path segment going out of the
+        vertex. (Refer to <a href="implnote.html#PathElementImplementationNotes"><span class='element-name'>'path'</span>
+        element implementation notes</a> for a more thorough
+        discussion of the directionality of path segments.)
+      </li>
+    </ol>
+
+    <p>In all cases for closed subpaths (e.g., subpaths which end with a
+    <a href="paths.html#PathDataClosePathCommand">'closepath'</a> command),
+    the orientation of the marker corresponding to the initial point of the
+    subpath is calculated assuming that:</p>
+
+    <ul>
+      <li>the path segment going into the vertex is the path segment
+      corresponding to the closepath</li>
+
+      <li>the path segment coming out of the vertex is the first path
+      segment in the subpath</li>
+    </ul>
+
+    <p>When a <a href="paths.html#PathDataClosePathCommand">'closepath'</a>
+    command is followed by a command other than a
+    <a href="paths.html#PathDataMovetoCommands">'moveto'</a> command, then the
+    orientation of the marker corresponding to the
+    <a href="paths.html#PathDataClosePathCommand">'closepath'</a> command is
+    calculated assuming that:</p>
+
+    <ul>
+      <li>the path segment going into the vertex is the path segment
+      corresponding to the closepath</li>
+
+      <li>the path segment coming out of the vertex is the first path
+      segment of the subsequent subpath</li>
+    </ul>
+  </dd>
+
+  <dt><span class="attr-value"><a>&lt;angle&gt;</a></span></dt>
+  <dd>
+    <p>An <a>&lt;angle&gt;</a> value represents a particular orientation
+    in the user space of the graphic object referencing the marker. For
+    example, if a value of <span class="attr-value">'0'</span> is given, then the
+    marker will be drawn such that its x-axis will align with the x-axis of the user
+    space of the graphic object referencing the marker.</p>
+  </dd>
+</dl>
 
 <p>Markers are drawn such that their reference point (i.e.,
 attributes <a>'refX'</a> and <a>'refY'</a>) is positioned at the