Replace some HTML entities.
authorCameron McCormack <cam@mcc.id.au>
Sun, 29 Jul 2012 15:17:34 +1000
changeset 212 8449fc3ab5eb
parent 211 ab184e42fec4
child 213 4bd90b528091
Replace some HTML entities.
master/animate.html
master/definitions.xml
master/implnote.html
master/minimize.html
master/paths.html
master/pservers.html
master/refs.html
master/styling.html
master/text.html
--- a/master/animate.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/animate.html	Sun Jul 29 15:17:34 2012 +1000
@@ -1071,7 +1071,7 @@
             <dt><span class='attr-value'>spline</span></dt>
             <dd>Interpolates from one value in the
             <a>'values'</a> list to the next according to a
-            time function defined by a cubic B&eacute;zier spline.
+            time function defined by a cubic Bézier spline.
             The points of the spline are defined in the
             <a>'keyTimes'</a> attribute, and the control points
             for each interval are defined in the
@@ -1164,18 +1164,18 @@
         </dd>
         <dt id="KeySplinesAttribute"><span class='adef'>keySplines</span> =
         <span class='attr-value'>"&lt;list&gt;"</span></dt>
-        <dd><p>A set of B&eacute;zier control points associated with
+        <dd><p>A set of Bézier control points associated with
         the <a>'keyTimes'</a> list, defining a cubic
-        B&eacute;zier function that controls interval pacing. The
+        Bézier function that controls interval pacing. The
         attribute value is a semicolon-separated list of control
         point descriptions. Each control point description is a set
         of four values: <code>x1 y1 x2 y2</code>, describing the
-        B&eacute;zier control points for one time segment. Note:
+        Bézier control points for one time segment. Note:
         <a href="http://www.w3.org/TR/2008/REC-SMIL3-20081201/smil-animation.html#adef-keySplines">SMIL</a>
         allows these values to be separated either by commas with 
         optional whitespace, or by whitespace alone.  The
         <a>'keyTimes'</a> values that define the associated
-        segment are the B&eacute;zier "anchor points", and the
+        segment are the Bézier "anchor points", and the
         <a>'keySplines'</a> values are the control points.
         Thus, there must be one fewer sets of control points than
         there are <a>'keyTimes'</a>.</p>
@@ -1367,7 +1367,7 @@
         </tbody>
       </table>
       </div>
-      <p>For a formal definition of B&eacute;zier spline
+      <p>For a formal definition of Bézier spline
       calculation, see [<a
       href="refs.html#ref-FOLEY-VANDAM">FOLEY-VANDAM</a>], pp. 488-491.</p>
     </div>
--- a/master/definitions.xml	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/definitions.xml	Sun Jul 29 15:17:34 2012 +1000
@@ -1504,6 +1504,7 @@
   <interface name='SVGFESpecularLightingElement' href='filters.html#InterfaceSVGFESpecularLightingElement'/>
   <interface name='SVGFETileElement' href='filters.html#InterfaceSVGFETileElement'/>
   <interface name='SVGFETurbulenceElement' href='filters.html#InterfaceSVGFETurbulenceElement'/>
+  <interface name='SVGSolidColorElement' href='pservers.html#InterfaceSVGSolidColorElement'/>
 
   <!-- ... grammar symbols ................................................ -->
   <symbol name='angle' href='types.html#DataTypeAngle'/>
--- a/master/implnote.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/implnote.html	Sun Jul 29 15:17:34 2012 +1000
@@ -228,7 +228,7 @@
   </li>
   <li>
     The S/s commands indicate that the first control point of
-    the given cubic B&eacute;zier segment is calculated by
+    the given cubic Bézier segment is calculated by
     reflecting the previous path segments second control point
     relative to the current point. The exact math is as
     follows. If the current point is (<var>curx</var>, <var>cury</var>) and the
@@ -582,7 +582,7 @@
       </tr>
     </table>
 
-    <p>where the &plusmn; sign appearing here is the sign of
+    <p>where the &#xb1; sign appearing here is the sign of
     <var>u<sub>x</sub></var>&nbsp;<var>v<sub>y</sub></var>&nbsp;−&nbsp;<var>u<sub>y</sub></var>&nbsp;<var>v<sub>x</sub></var>.</p>
 
     <p>This angle function can be used to express <var>θ</var><sub>1</sub> and
--- a/master/minimize.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/minimize.html	Sun Jul 29 15:17:34 2012 +1000
@@ -29,11 +29,11 @@
   are one character in length; relative coordinates are
   available; separator characters do not have to be supplied
   when tokens can be identified implicitly; smooth curve
-  formulations are available (cubic B&eacute;ziers, quadratic
-  B&eacute;ziers and elliptical arcs) to prevent the need to
+  formulations are available (cubic Béziers, quadratic
+  Béziers and elliptical arcs) to prevent the need to
   tesselate into polylines; and shortcut formulations exist for
-  common forms of cubic B&eacute;zier segments, quadratic
-  B&eacute;zier segments, and horizontal and vertical straight
+  common forms of cubic Bézier segments, quadratic
+  Bézier segments, and horizontal and vertical straight
   line segments so that the minimum number of coordinates need
   to be specified.</li>
 
@@ -130,7 +130,7 @@
   data</a> data compaction facilities: use relative
   coordinates; use <em>h</em> and <em>v</em> for horizontal and
   vertical lines; use <em>s</em> or <em>t</em> for cubic and
-  quadratic B&eacute;zier segments whenever possible; eliminate
+  quadratic Bézier segments whenever possible; eliminate
   extraneous white space and separators.</li>
 
   <li>Utilize symbols if the same graphic appears multiple
--- a/master/paths.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/paths.html	Sun Jul 29 15:17:34 2012 +1000
@@ -60,7 +60,7 @@
 <p>Paths represent the geometry of the outline of an object,
 defined in terms of <em>moveto</em> (set a new current point),
 <em>lineto</em> (draw a straight line), <em>curveto</em> (draw
-a curve using a cubic B&eacute;zier), <em>arc</em> (elliptical
+a curve using a cubic Bézier), <em>arc</em> (elliptical
 or circular arc) and <em>closepath</em> (close the current
 shape by drawing a line to the last <em>moveto</em>) elements.
 Compound paths (i.e., a path with multiple subpaths) are
@@ -136,7 +136,7 @@
 element which contains a <span class='attr-value'>d="(path data)"</span>
 attribute, where the <a>'d'</a> attribute contains the
 <em>moveto</em>, <em>line</em>, <em>curve</em> (both cubic and
-quadratic B&eacute;ziers), <em>arc</em> and <em>closepath</em>
+quadratic Béziers), <em>arc</em> and <em>closepath</em>
 instructions.</p>
 <p><span class="example-ref">Example triangle01</span>
 specifies a path in the shape of a triangle. (The
@@ -357,16 +357,16 @@
 
 <ul>
   <li><a href="paths.html#PathDataCubicBezierCommands">Cubic
-  B&eacute;zier commands</a> (<strong>C</strong>,
+  Bézier commands</a> (<strong>C</strong>,
   <strong>c</strong>, <strong>S</strong> and
-  <strong>s</strong>). A cubic B&eacute;zier segment is defined
+  <strong>s</strong>). A cubic Bézier segment is defined
   by a start point, an end point, and two control points.</li>
 
   <li><a
   href="paths.html#PathDataQuadraticBezierCommands">Quadratic
-  B&eacute;zier commands</a> (<strong>Q</strong>,
+  Bézier commands</a> (<strong>Q</strong>,
   <strong>q</strong>, <strong>T</strong> and
-  <strong>t</strong>). A quadratic B&eacute;zier segment is
+  <strong>t</strong>). A quadratic Bézier segment is
   defined by a start point, an end point, and one control
   point.</li>
 
@@ -376,11 +376,11 @@
   An elliptical arc segment draws a segment of an ellipse.</li>
 </ul>
 
-<h3 id="PathDataCubicBezierCommands">The cubic B&eacute;zier curve commands</h3>
+<h3 id="PathDataCubicBezierCommands">The cubic Bézier curve commands</h3>
 
-<p>The cubic B&eacute;zier commands are as follows:</p>
+<p>The cubic Bézier commands are as follows:</p>
 
-<table summary="cubic B&eacute;zier command"
+<table summary="cubic Bézier command"
 class="PathDataTable" border="1" cellspacing="2"
 cellpadding="5">
   <tr>
@@ -394,23 +394,23 @@
      <strong>c</strong> (relative)</td>
     <td>curveto</td>
     <td>(x1 y1 x2 y2 x y)+</td>
-    <td>Draws a cubic B&eacute;zier curve from the current
+    <td>Draws a cubic Bézier curve from the current
     point to (x,y) using (x1,y1) as the control point at the
     beginning of the curve and (x2,y2) as the control point at
     the end of the curve. <strong>C</strong> (uppercase)
     indicates that absolute coordinates will follow;
     <strong>c</strong> (lowercase) indicates that relative
     coordinates will follow. Multiple sets of coordinates may
-    be specified to draw a polyb&eacute;zier. At the end of the
+    be specified to draw a polybézier. At the end of the
     command, the new current point becomes the final (x,y)
-    coordinate pair used in the polyb&eacute;zier.</td>
+    coordinate pair used in the polybézier.</td>
   </tr>
   <tr>
     <td><strong>S</strong> (absolute)<br />
      <strong>s</strong> (relative)</td>
     <td>shorthand/smooth curveto</td>
     <td>(x2 y2 x y)+</td>
-    <td>Draws a cubic B&eacute;zier curve from the current
+    <td>Draws a cubic Bézier curve from the current
     point to (x,y). The first control point is assumed to be
     the reflection of the second control point on the previous
     command relative to the current point. (If there is no
@@ -422,14 +422,14 @@
     coordinates will follow; <strong>s</strong> (lowercase)
     indicates that relative coordinates will follow. Multiple
     sets of coordinates may be specified to draw a
-    polyb&eacute;zier. At the end of the command, the new
+    polybézier. At the end of the command, the new
     current point becomes the final (x,y) coordinate pair used
-    in the polyb&eacute;zier.</td>
+    in the polybézier.</td>
   </tr>
 </table>
 
 <p><span class="example-ref">Example cubic01</span> shows some
-simple uses of cubic B&eacute;zier commands within a path. The
+simple uses of cubic Bézier commands within a path. The
 example uses an internal CSS style sheet to assign styling
 properties. Note that the control point for the "S" command is
 computed automatically as the reflection of the control point
@@ -438,23 +438,23 @@
 
 <edit:example href='images/paths/cubic01.svg' name='cubic01' description='cubic Bézier comamnds in path data' image='yes' link='yes'/>
 
-<p>The following picture shows some how cubic B&eacute;zier
+<p>The following picture shows some how cubic Bézier
 curves change their shape depending on the position of the
 control points. The first five examples illustrate a single
-cubic B&eacute;zier path segment. The example at the lower
+cubic Bézier path segment. The example at the lower
 right shows a "C" command followed by an "S" command.</p>
 <p><img
-alt="Example cubic02 - cubic B&eacute;zier commands in path data"
+alt="Example cubic02 - cubic Bézier commands in path data"
  src="images/paths/cubic02.png" width="355" height="355" /></p>
 <p class="view-as-svg"><a href="images/paths/cubic02.svg">View
 this example as SVG (SVG-enabled browsers only)</a><br />
  &nbsp;</p>
 
-<h3 id="PathDataQuadraticBezierCommands">The quadratic B&eacute;zier curve commands</h3>
+<h3 id="PathDataQuadraticBezierCommands">The quadratic Bézier curve commands</h3>
 
-<p>The quadratic B&eacute;zier commands are as follows:</p>
+<p>The quadratic Bézier commands are as follows:</p>
 
-<table summary="quadratic B&eacute;zier command"
+<table summary="quadratic Bézier command"
 class="PathDataTable" border="1" cellspacing="2"
 cellpadding="5">
   <tr>
@@ -466,24 +466,24 @@
   <tr>
     <td><strong>Q</strong> (absolute)<br />
      <strong>q</strong> (relative)</td>
-    <td>quadratic B&eacute;zier curveto</td>
+    <td>quadratic Bézier curveto</td>
     <td>(x1 y1 x y)+</td>
-    <td>Draws a quadratic B&eacute;zier curve from the current
+    <td>Draws a quadratic Bézier curve from the current
     point to (x,y) using (x1,y1) as the control point.
     <strong>Q</strong> (uppercase) indicates that absolute
     coordinates will follow; <strong>q</strong> (lowercase)
     indicates that relative coordinates will follow. Multiple
     sets of coordinates may be specified to draw a
-    polyb&eacute;zier. At the end of the command, the new
+    polybézier. At the end of the command, the new
     current point becomes the final (x,y) coordinate pair used
-    in the polyb&eacute;zier.</td>
+    in the polybézier.</td>
   </tr>
   <tr>
     <td><strong>T</strong> (absolute)<br />
      <strong>t</strong> (relative)</td>
-    <td>Shorthand/smooth quadratic B&eacute;zier curveto</td>
+    <td>Shorthand/smooth quadratic Bézier curveto</td>
     <td>(x y)+</td>
-    <td>Draws a quadratic B&eacute;zier curve from the current
+    <td>Draws a quadratic Bézier curve from the current
     point to (x,y). The control point is assumed to be the
     reflection of the control point on the previous command
     relative to the current point. (If there is no previous
@@ -494,12 +494,12 @@
     (lowercase) indicates that relative coordinates will
     follow. At the end of the command, the new current point
     becomes the final (x,y) coordinate pair used in the
-    polyb&eacute;zier.</td>
+    polybézier.</td>
   </tr>
 </table>
 
 <p><span class="example-ref">Example quad01</span> shows some
-simple uses of quadratic B&eacute;zier commands within a path.
+simple uses of quadratic Bézier commands within a path.
 Note that the control point for the "T" command is computed
 automatically as the reflection of the control point for the
 previous "Q" command relative to the start point of the "T"
--- a/master/pservers.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/pservers.html	Sun Jul 29 15:17:34 2012 +1000
@@ -1689,6 +1689,10 @@
 
 <h2 id="DOMInterfaces">DOM interfaces</h2>
 
+<h3 id="InterfaceSVGSolidColorElement">Interface SVGSolidColorElement</h3>
+
+<edit:interface name='::svg::SVGSolidColorElement'/>
+
 <h3 id="InterfaceSVGGradientElement">Interface SVGGradientElement</h3>
 
 <edit:interface name='::svg::SVGGradientElement'/>
--- a/master/refs.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/refs.html	Sun Jul 29 15:17:34 2012 +1000
@@ -127,7 +127,7 @@
   <dt id="ref-DOM2STYLE"  class="normref">[DOM2STYLE]</dt>
   <dd>
     <cite class="w3crec"><a href="http://www.w3.org/TR/2000/REC-DOM-Level-2-Style-20001113/">Document Object Model (DOM) Level 2 Style Specification</a></cite>,
-    C. Wilson, P. Le H&eacute;garet, V. Apparao, eds.
+    C. Wilson, P. Le Hégaret, V. Apparao, eds.
     World Wide Web Consortium, 13 November 2000.
     <br/>This edition of DOM Level 2 Style is http://www.w3.org/TR/2000/REC-DOM-Level-2-Style-20001113/.
     <br/>The <a href="http://www.w3.org/TR/DOM-Level-2-Style/">latest edition of DOM Level 2 Style</a> is available at
--- a/master/styling.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/styling.html	Sun Jul 29 15:17:34 2012 +1000
@@ -817,8 +817,8 @@
 &lt;text class="warning" lang="en"&gt;Undeclared variable&lt;/text&gt;
 &lt;text class="error" lang="en"&gt;Bad syntax for variable name&lt;/text&gt;
 &lt;!-- French messages --&gt;
-&lt;text class="info" lang="fr"&gt;Variable d&eacute;clar&eacute;e deux fois&lt;/text&gt;
-&lt;text class="warning" lang="fr"&gt;Variable ind&eacute;finie&lt;/text&gt;
+&lt;text class="info" lang="fr"&gt;Variable déclarée deux fois&lt;/text&gt;
+&lt;text class="warning" lang="fr"&gt;Variable indéfinie&lt;/text&gt;
 &lt;text class="error" lang="fr"&gt;Erreur de syntaxe pour variable&lt;/text&gt;
 </pre>
 
--- a/master/text.html	Sun Jul 29 15:16:19 2012 +1000
+++ b/master/text.html	Sun Jul 29 15:17:34 2012 +1000
@@ -240,10 +240,10 @@
   in a font as a particular glyph and then composed with one or
   more other glyphs to result in the desired character. For
   example, it is possible that a font engine might render the
-  <span class="code-fragment">&eacute;</span> character by
+  <span class="code-fragment">é</span> character by
   first rendering the glyph for <span
   class="code-fragment">e</span> and then rendering the glyph
-  for <span class="code-fragment">&acute;</span> (the accent
+  for <span class="code-fragment">&#xb4;</span> (the accent
   mark) such that the accent mark will appear over the <span
   class="code-fragment">e</span>. In this situation, a single
   Unicode character maps to multiple glyphs.</li>