removed non-normative uses of RFC 2119 keywords
authorschepers
Fri, 06 May 2011 00:01:15 +0900
changeset 306 7663f855f785
parent 305 e5491ea436ab
child 307 3749b2383002
removed non-normative uses of RFC 2119 keywords
html/DOM3-Events.html
--- a/html/DOM3-Events.html	Thu May 05 01:55:26 2011 +0900
+++ b/html/DOM3-Events.html	Fri May 06 00:01:15 2011 +0900
@@ -25,16 +25,16 @@
       </p>
       <h1 id="Overview-title">Document Object Model (DOM) Level 3 Events Specification</h1>
 <!-- @@@ -->
-      <h2 id="Overview-W3C-doctype">W3C Editor's Draft <time datetime="2011-05-04">4 May 2011</time></h2>
+      <h2 id="Overview-W3C-doctype">W3C Editor's Draft <time datetime="2011-05-05">5 May 2011</time></h2>
       <dl>
         <dt>This version:</dt>
-        <dd><a href="http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.154">http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.154</a></dd>
+        <dd><a href="http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.180">http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.180</a></dd>
 
         <dt>Latest stable version:</dt>
         <dd><a href="http://www.w3.org/TR/DOM-Level-3-Events">http://www.w3.org/TR/DOM-Level-3-Events</a></dd>
 
         <dt>Previous version:</dt>
-        <dd><a href="http://dev.w3.org/cvsweb/~checkout~/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.153">http://dev.w3.org/cvsweb/~checkout~/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.153</a></dd>
+        <dd><a href="http://dev.w3.org/cvsweb/~checkout~/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.179">http://dev.w3.org/cvsweb/~checkout~/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html?rev=1.179</a></dd>
 
         <dt>Editor's Draft:</dt>
         <dd><a href="http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html">http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html</a></dd>
@@ -438,7 +438,7 @@
         <p class="1st">Some of the following term definitions have been borrowed or modified from similar definitions in other W3C or standards documents. See the links within the definitions for more information.</p>
         <dl id="glossary-list">
           <dt id="glossary-activation-behavior"><dfn>activation behavior</dfn></dt>
-          <dd>The action taken when an <a class="def" href="#glossary-event">event</a>, typically initiated by users through an input device, causes an element to fulfill a defined task.  The task may be defined for that element by the <a class="def" href="#glossary-host-language">host language</a>, or by author-defined variables, or both.  The default task for any given element may be a generic action, or may be unique to that element.  For example, the activation behavior of an HTML or SVG <code>&lt;a&gt;</code> element must be to cause the <a class="def" href="#glossary-user-agent">user agent</a> to traverse the link specified in the <code>href</code> attribute, with the further optional parameter of specifying the browsing context for the traversal (such as the current window or tab, a named window, or a new window); the activation behavior of an HTML <code>&lt;input&gt;</code> element with the <code>type</code> attribute value <code>submit</code> must be to send the values of the form elements to an author-defined IRI by the author-defined HTTP method.  See <a href="#event-flow-activation">Activation triggers and behavior</a> for more details.</dd>
+          <dd>The action taken when an <a class="def" href="#glossary-event">event</a>, typically initiated by users through an input device, causes an element to fulfill a defined task.  The task may be defined for that element by the <a class="def" href="#glossary-host-language">host language</a>, or by author-defined variables, or both.  The default task for any given element may be a generic action, or may be unique to that element.  For example, the activation behavior of an HTML or SVG <code>&lt;a&gt;</code> element is be to cause the <a class="def" href="#glossary-user-agent">user agent</a> to traverse the link specified in the <code>href</code> attribute, with the further optional parameter of specifying the browsing context for the traversal (such as the current window or tab, a named window, or a new window); the activation behavior of an HTML <code>&lt;input&gt;</code> element with the <code>type</code> attribute value <code>submit</code> is be to send the values of the form elements to an author-defined IRI by the author-defined HTTP method.  See <a href="#event-flow-activation">Activation triggers and behavior</a> for more details.</dd>
 
           <dt id="glossary-activation-trigger"><dfn>activation trigger</dfn></dt>
           <dd>An event which is defined to initiate an <a class="def" href="#glossary-activation-behavior">activation behavior</a>.  Refer to <a href="#event-flow-activation">Activation triggers and behavior</a> for more details.</dd>
@@ -494,8 +494,8 @@
 
           <dt id="glossary-event-order"><dfn>event order</dfn></dt>
           <dd>The sequence in which events from the same event source or process occur, using the same or related event interfaces.  For example, in an environment with a mouse, a track pad, and a keyboard, each of those input devices would constitute a separate event source, and each would follow its own event order; a <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> event from the trackpad followed by a <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> event from the mouse would not result in a <a class="eventtype" href="#event-type-click"><code>click</code></a> event.      
-            Note that there may be interactions between different event orders; for example, a <a class="eventtype" href="#event-type-click"><code>click</code></a> event may be modified by a concurrent <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event (<code>shift+click</code>); however, the event orders of these different event sources would be distinct.
-            The event order of some interfaces are device-independent; for example, a user may change focus using the <a href="#key-Tab"><code class="value keyname">'Tab'</code></a> key, or by clicking the new focused element with the mouse.  The event order in such cases depends on the state of the process, not on the state of the device that initiates the state change.
+            Note that there may be interactions between different event orders; for example, a <a class="eventtype" href="#event-type-click"><code>click</code></a> event might be modified by a concurrent <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event (<code>shift+click</code>); however, the event orders of these different event sources would be distinct.
+            The event order of some interfaces are device-independent; for example, a user might change focus using the <a href="#key-Tab"><code class="value keyname">'Tab'</code></a> key, or by clicking the new focused element with the mouse.  The event order in such cases depends on the state of the process, not on the state of the device that initiates the state change.
           </dd>
 
           <dt id="glossary-event-phase"><dfn>event phase</dfn></dt>
@@ -599,7 +599,7 @@
           </p>
         </div>
         <p>Event objects are always dispatched to the <a class="def" href="#glossary-proximal-event-target">proximal event target</a>.  <span class="assert must">At the beginning of the dispatch, implementations must first determine the event object's <a class="def" href="#glossary-propagation-path">propagation path</a>. The propagation path must be an ordered list of <a class="def" href="#glossary-event-target">event targets</a> through which the event object must pass.</span> <span class="assert must">The last item in the list must be the <a class="def" href="#glossary-proximal-event-target">proximal event target</a></span>; the preceding items in the list are referred to as the <em>target's ancestors</em>, and the immediately preceding item as the <em>target's parent</em>.  <span class="assert mustnot">Once determined, the propagation path must not be changed, even if an element in the propagation path is moved within the DOM or removed from the DOM.</span> As an example, in the DOM event flow event listeners might change the position of the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> in the document while the event object is being dispatched; such changes do not affect the propagation path. Additionally, exceptions inside event listeners do not stop the propagation of the event or affect the <a class="def" href="#glossary-propagation-path">propagation path</a>.</p>
-        <p id="event-phase">As the next step, the event object must complete one or more <a class="def" href="#glossary-phase">event phases</a>. This specification defines three event phases: <a href="#capture-phase">capture phase</a>; <a href="#target-phase">target phase</a>; and <a href="#bubble-phase">bubble phase</a>.  Event objects complete these phases in the specified order using the partial propagation paths as defined below.  <span class="assert must">A phase must be skipped if it is not supported, or if the event object's propagation has been stopped.</span>  For example, if the <a href="#events-event-type-canBubble"><code>Event.bubbles</code></a> attribute is set to false, the bubble phase must be skipped, and if <a href="#events-event-type-stopPropagation"><code>Event.stopPropagation()</code></a> has been called prior to the dispatch, all phases must be skipped.</p>
+        <p id="event-phase">As the next step, the event object must complete one or more <a class="def" href="#glossary-phase">event phases</a>. This specification defines three event phases: <a href="#capture-phase">capture phase</a>; <a href="#target-phase">target phase</a>; and <a href="#bubble-phase">bubble phase</a>.  Event objects complete these phases in the specified order using the partial propagation paths as defined below.  <span class="assert must">A phase must be skipped if it is not supported, or if the event object's propagation has been stopped.</span>  For example, if the <a href="#events-event-type-canBubble"><code>Event.bubbles</code></a> attribute is set to false, the bubble phase will be skipped, and if <a href="#events-event-type-stopPropagation"><code>Event.stopPropagation()</code></a> has been called prior to the dispatch, all phases must be skipped.</p>
         <ol>
           <li>The <strong id="capture-phase">capture phase</strong>: <span class="assert must">the event object must propagate through the target's ancestors from the <a class="def" href="#glossary-defaultView">defaultView</a> to the target's parent.</span> This phase is also known as the <em>capturing phase</em>. <span class="assert must">Event listeners registered for this phase must handle the event before it reaches its target.</span></li>
           <li>The <strong id="target-phase">target phase</strong>: <span class="assert must">the event object must arrive at the event object's <a class="def" href="#glossary-proximal-event-target">proximal event target</a>.</span> This phase is also known as the <em>at-target phase</em>. <span class="assert must">Event listeners registered for this phase must handle the event once it has reached its target.</span>  <span class="assert must">If the <a class="def" href="#glossary-event-type">event type</a> indicates that the event must not bubble, the event object must halt after completion of this phase.</span></li>
@@ -641,13 +641,13 @@
       <div>
         <h3><a id="event-flow-default-cancel" href="#event-flow-default-cancel">3.2 Default actions and cancelable events</a></h3>
 
-        <p>Event objects may have one or more <a class="def" href="#glossary-default-action">default actions</a> associated with them.  These are actions the implementation must perform in combination with the dispatch of the event object.  An example is the [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>] form element. When the user submits the form (e.g., by pressing on a submit button), the HTML event <code class="eventtype">submit</code> should be dispatched to the element and the <a class="def" href="#glossary-default-action">default action</a> for this <a class="def" href="#glossary-event-type">event type</a> must be generally to send a request to a Web server with the parameters from the form.</p>
+        <p>Event objects may have one or more <a class="def" href="#glossary-default-action">default actions</a> associated with them.  These are actions the implementation must perform in combination with the dispatch of the event object.  An example is the [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>] form element. When the user submits the form (e.g., by pressing on a submit button), the HTML event <code class="eventtype">submit</code> will be dispatched to the element and the <a class="def" href="#glossary-default-action">default action</a> for this <a class="def" href="#glossary-event-type">event type</a> will be generally to send a request to a Web server with the parameters from the form.</p>
         <p><a class="def" href="#glossary-default-action">Default actions</a> should be performed after the event dispatch has been completed, but in exceptional cases also immediately before the event is dispatched.</p>
         <span class="issue"><strong>Issue:</strong> insert example here: &lt;input type="checkbox"&gt;'s .checked handling comes to mind.
         .checked is changed just before 'click' event is dispatched, and if
         default action is prevented, .checked is set to its original value.</span>
         <p id="events-dt-cancelable-event">Some event objects are <em>cancelable</em>, meaning the <a class="def" href="#glossary-default-action">default action</a> can be prevented from occuring, or, if the <a class="def" href="#glossary-default-action">default action</a> is carried out before the dispatch, its effect may be reversed. Whether an event object is cancelable must be indicated by the <a href="#events-event-type-canCancel"><code>Event.cancelable</code></a> attribute. Event listeners can cancel <a class="def" href="#glossary-default-action">default actions</a> of cancelable event objects by invoking the <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> method, and determine whether an event has been canceled through the <a href="#events-event-type-defaultPrevented"><code>Event.defaultPrevented</code></a> attribute while the object is being dispatched, or from the return value of the <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> method for event objects dispatched by the <a class="def" href="#glossary-DOM-application">DOM application</a> itself.</p>
-        <p>This specification does not offer features to programatically query if an event object has any <a class="def" href="#glossary-default-action">default action</a> associated with it, or to associate new <a class="def" href="#glossary-default-action">default actions</a> with an event object. Other specifications may define what default actions, if any, are associated with certain event objects. Further, implementations may associate <a class="def" href="#glossary-default-action">default actions</a> with events as necessary and appropriate for that implementation. As an example, one implementation may scroll a document view by a certain amount as <a class="def" href="#glossary-default-action">default action</a> of a mouse wheel event, while another implementation may instead zoom the document as its <a class="def" href="#glossary-default-action">default action</a> for a mouse wheel event.</p>
+        <p>This specification does not offer features to programatically query if an event object has any <a class="def" href="#glossary-default-action">default action</a> associated with it, or to associate new <a class="def" href="#glossary-default-action">default actions</a> with an event object. Other specifications may define what default actions, if any, are associated with certain event objects. Further, implementations may associate <a class="def" href="#glossary-default-action">default actions</a> with events as necessary and appropriate for that implementation. As an example, one implementation might scroll a document view by a certain amount as <a class="def" href="#glossary-default-action">default action</a> of a mouse wheel event, while another implementation might instead zoom the document as its <a class="def" href="#glossary-default-action">default action</a> for a mouse wheel event.</p>
       </div>
 <!-- div2 sync-async -->
       <div>
@@ -698,7 +698,7 @@
         <p>Implementations must dispatch the synthesized <a class="eventtype" href="#event-type-click"><code>click</code></a> event as described above even if they do not normally dispatch such an event (e.g., when activation is requested by a voice command, since this specification does not address <a class="def" href="#glossary-event-type">event types</a> for voice input).</p>
         <p class="note" id="application-dependent-activation"><strong>Note:</strong> The activation of an event target is device dependent, but is also application dependent, e.g., a link in a document can be activated using a mouse click or a mouse double click.</p>
         <p>Implementations which support the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> should also dispatch a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event as a <a class="def" href="#glossary-default-action">default action</a> of a <a class="eventtype" href="#event-type-click"><code>click</code></a> event which is associated with an <a class="def" href="#glossary-activation-trigger">activation trigger</a>.  However, such implementations should only initiate the associated <a class="def" href="#glossary-activation-behavior">activation behavior</a> once for any given occurrence of an <a class="def" href="#glossary-activation-trigger">activation trigger</a>.</p>
-        <p class="example" id="example-activation-DOMActivate"><strong>Example:</strong> The <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> is required to be supported for XForms [<cite><a class="informative" href="#ref-xforms">XFORMS</a></cite>], which is intended for implementation within a <a class="def" href="#glossary-host-language">host language</a>.  In a scenario where a plugin or script-based implementation of XForms is intended for installation in a native implementation of this specification which does not support the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a>, the XForms <a class="def" href="#glossary-user-agent">user agent</a> must synthesize and dispatch its own <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> events based on the appropriate <a class="def" href="#glossary-activation-trigger">activation triggers</a>.  Thus, when a <a class="eventtype" href="#event-type-click"><code>click</code></a> event is dispatched by the DOM Level 3 Events <a class="def" href="#glossary-user-agent">user agent</a>, the XForms <a class="def" href="#glossary-user-agent">user agent</a> must determine whether to synthesize a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event with the same relevant properties as a <a class="def" href="#glossary-default-action">default action</a> of that <a class="eventtype" href="#event-type-click"><code>click</code></a> event; appropriate cues may be whether the <a class="eventtype" href="#event-type-click"><code>click</code></a> event is <a href="#trusted-events">trusted</a>, or whether its <a class="def" href="#glossary-proximal-event-target">proximal event target</a> has a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event listener registered.</p>
+        <p class="example" id="example-activation-DOMActivate"><strong>Example:</strong> The <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> is required to be supported for XForms [<cite><a class="informative" href="#ref-xforms">XFORMS</a></cite>], which is intended for implementation within a <a class="def" href="#glossary-host-language">host language</a>.  In a scenario where a plugin or script-based implementation of XForms is intended for installation in a native implementation of this specification which does not support the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a>, the XForms <a class="def" href="#glossary-user-agent">user agent</a> has to synthesize and dispatch its own <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> events based on the appropriate <a class="def" href="#glossary-activation-trigger">activation triggers</a>.  Thus, when a <a class="eventtype" href="#event-type-click"><code>click</code></a> event is dispatched by the DOM Level 3 Events <a class="def" href="#glossary-user-agent">user agent</a>, the XForms <a class="def" href="#glossary-user-agent">user agent</a> has to determine whether to synthesize a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event with the same relevant properties as a <a class="def" href="#glossary-default-action">default action</a> of that <a class="eventtype" href="#event-type-click"><code>click</code></a> event; appropriate cues might be whether the <a class="eventtype" href="#event-type-click"><code>click</code></a> event is <a href="#trusted-events">trusted</a>, or whether its <a class="def" href="#glossary-proximal-event-target">proximal event target</a> has a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event listener registered.</p>
         <p class="note" id="authors-activation"><strong>Note:</strong>  Content authors should not rely upon the interoperable support of <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> in many <a class="def" href="#glossary-user-agent">user agents</a>.  Thus, content authors may use the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> whenever they wish to make or react to an <a class="def" href="#glossary-activation-trigger">activation trigger</a>, but should use the <a class="eventtype" href="#event-type-click"><code>click</code></a> <a class="def" href="#glossary-event-type">event type</a> for more accessible behavior instead, due to wider implementation.</p>
 
         <p class="warning" id="activation-deprecated"><strong>Warning!</strong> The <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> is deprecated in this specification.</p>
@@ -1821,7 +1821,7 @@
             <td>Scroll (or zoom) the document</td>
           </tr>
         </table>
-        <p>As an example of interpreting of this table, the event <a class="eventtype" href="#event-type-load"><code>load</code></a> must trigger event listeners attached on <code>Element</code> nodes for that event and on the capture and target phases. This event cannot be cancelled. If an event listener for the <a class="eventtype" href="#event-type-load"><code>load</code></a> event is attached to a node other than <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, or <code>Element</code> nodes, or if it is attached to the bubbling phase only, this event listener must not be triggered.</p>
+        <p>As an example of interpreting of this table, the event <a class="eventtype" href="#event-type-load"><code>load</code></a> is required to trigger event listeners attached on <code>Element</code> nodes for that event and on the capture and target phases. This event cannot be cancelled. If an event listener for the <a class="eventtype" href="#event-type-load"><code>load</code></a> event is attached to a node other than <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, or <code>Element</code> nodes, or if it is attached to the bubbling phase only, this event listener is required not be triggered.</p>
         <p>The event objects associated with the event types described above may contain context information. Refer to the description of the DOM interfaces for further information.</p>
       </div>
 <!-- div3 Events-EventTypes-complete -->
@@ -2141,7 +2141,7 @@
               
               <p class="note" id="note-get-select"><strong>Note:</strong>  In order to access to user-selected content, content authors should use native capabilities of the <a class="def" href="#glossary-host-language">host languages</a>, such as the <code>Document.getSelection()</code> method of HTML's <a href="http://dev.w3.org/html5/spec/editing.html#selection" title="7 User Interaction &#x2014; HTML 5">text selection APIs</a> [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>].</p>
               
-              <p class="note" id="note-select-na"><strong>Note:</strong> The <a class="eventtype" href="#event-type-select"><code>select</code></a> event may not be available for all elements in all languages.  For example, in [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>], <a class="eventtype" href="#event-type-select"><code>select</code></a> events may only be dispatched on only form <code>input</code> and <code>textarea</code> elements.  Implementations may dispatch <a class="eventtype" href="#event-type-select"><code>select</code></a> events in any context deemed appropriate, including text selections outside of form controls, or image or markup selections such as in SVG.</p>              
+              <p class="note" id="note-select-na"><strong>Note:</strong> The <a class="eventtype" href="#event-type-select"><code>select</code></a> event may not be available for all elements in all languages.  For example, in [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>], <a class="eventtype" href="#event-type-select"><code>select</code></a> events can be dispatched only on form <code>input</code> and <code>textarea</code> elements.  Implementations can dispatch <a class="eventtype" href="#event-type-select"><code>select</code></a> events in any context deemed appropriate, including text selections outside of form controls, or image or markup selections such as in SVG.</p>              
               
             </dd>
           </dl>
@@ -2336,8 +2336,8 @@
       <h4 class="needswork">
         <a id="events-focusevent-doc-focus" href="#events-focusevent-doc-focus">5.2.2.2 Document Focus and Focus Context</a>
       </h4>
-      <p>This event module includes event types for notification of changes in document <a class="def" href="#glossary-event-focus">focus</a>.  Depending on the environment, document focus may be distinct from <a class="def" href="#glossary-user-agent">user agent</a> focus and operating system focus; this is referred to as focus context.  For example, in a typical desktop browser environment, the operating system context focus may be on one of many different applications, one of which is the browser; when the browser has focus, the user may shift  the application context focus (such as with the tab key) among different browser user interface fields (e.g., the Web site location bar, a search field, etc.) before or after achieving document focus; once the document itself has focus, sequential shifting of focus will step through the focusable elements in the document.  The event types defined in this specification deal exclusively with document focus, and the <a class="def" href="#glossary-event-target">event target</a> identified in the event details must only be part of the document or documents in the window, never a part of the browser or operating system, even when switching from one focus context to another.</p>
-      <p>Normally, a document always has a focused element, even if it is the document element itself, and a persistent <a class="def" href="#glossary-event-focus-ring">focus ring</a>; when switching between focus contexts, the document's currently focused element and focus ring normally remain in their current state; for example, if a document has three focusable elements, with the second element focused, when a user changes operating system focus to another application and then back to the browser, the second element will still be focused within the document, and tabbing will change the focus to the third element.  A <a class="def" href="#glossary-host-language">host language</a> may define specific elements which may or may not receive focus, the conditions user which an element may receive focus, the means by which focus may be changed, and the order in which the focus changes.  For example, in some cases an element may be given focus by moving a pointer over it, while other circumstances may require a mouse click; some elements may not be focusable at all, and some may be focusable only by special means (clicking on the element), but not by tabbing to it.  Documents may contain multiple focus rings.  Other specifications may define a more complex focus model than is described in this specification, including allowing multiple elements to have the current focus.</p>
+      <p>This event module includes event types for notification of changes in document <a class="def" href="#glossary-event-focus">focus</a>.  Depending on the environment, document focus may be distinct from <a class="def" href="#glossary-user-agent">user agent</a> focus and operating system focus; this is referred to as focus context.  For example, in a typical desktop browser environment, the operating system context focus might be on one of many different applications, one of which is the browser; when the browser has focus, the user can shift the application context focus (such as with the tab key) among different browser user interface fields (e.g., the Web site location bar, a search field, etc.) before or after achieving document focus; once the document itself has focus, sequential shifting of focus will step through the focusable elements in the document.  The event types defined in this specification deal exclusively with document focus, and the <a class="def" href="#glossary-event-target">event target</a> identified in the event details must only be part of the document or documents in the window, never a part of the browser or operating system, even when switching from one focus context to another.</p>
+      <p>Normally, a document always has a focused element, even if it is the document element itself, and a persistent <a class="def" href="#glossary-event-focus-ring">focus ring</a>; when switching between focus contexts, the document's currently focused element and focus ring normally remain in their current state; for example, if a document has three focusable elements, with the second element focused, when a user changes operating system focus to another application and then back to the browser, the second element will still be focused within the document, and tabbing will change the focus to the third element.  A <a class="def" href="#glossary-host-language">host language</a> may define specific elements which may or may not receive focus, the conditions user which an element may receive focus, the means by which focus may be changed, and the order in which the focus changes.  For example, in some cases an element might be given focus by moving a pointer over it, while other circumstances might require a mouse click; some elements might not be focusable at all, and some might be focusable only by special means (clicking on the element), but not by tabbing to it.  Documents may contain multiple focus rings.  Other specifications may define a more complex focus model than is described in this specification, including allowing multiple elements to have the current focus.</p>
 
 <!-- blur -->
       <div class="event-definition assert must">
@@ -2831,13 +2831,13 @@
             <p>The <a class="eventtype" href="#event-type-click"><code>click</code></a> event type must be dispatched on the <a class="def" href="#glossary-topmost-event-target">topmost event target</a> indicated by the pointer, when the user presses down and releases the pointer button, or otherwise activates the pointer in a manner that simulates such an action.  The actuation method of the mouse button must depend upon the pointer device and the environment configuration, e.g., it may depend on the screen location or the delay between the press and release of the pointing device button.</p>
             <p>The <a class="eventtype" href="#event-type-click"><code>click</code></a> event may be preceded by the <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> and <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> events on the same element, disregarding changes between other node types (e.g., text nodes).  Depending upon the environment configuration, the <a class="eventtype" href="#event-type-click"><code>click</code></a> event may be dispatched if one or more of the event types <a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a>, <a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a>, and <a class="eventtype" href="#event-type-mouseout"><code>mouseout</code></a> occur between the press and release of the pointing device button.  The <a class="eventtype" href="#event-type-click"><code>click</code></a> event may also be followed by the <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> event.</p>
             
-            <p id="example-mousemove-click" class="example"><strong>Example:</strong> If a user mouses down on a text node child of a &lt;p&gt; element which has been styled with a large line-height, shifts the mouse slightly such that it is no longer over an area containing text but is still within the containing block of that &lt;p&gt; element (i.e., the pointer is between lines of the same text block, but not over the text node per se), then subsequently mouses up, this should still trigger a <a class="eventtype" href="#event-type-click"><code>click</code></a> event (if it falls within the normal temporal hysteresis for a <a class="eventtype" href="#event-type-click"><code>click</code></a>), since the user has stayed within the scope of the same element; user-agent-generated mouse events are not dispatched on text nodes.</p>
+            <p id="example-mousemove-click" class="example"><strong>Example:</strong> If a user mouses down on a text node child of a &lt;p&gt; element which has been styled with a large line-height, shifts the mouse slightly such that it is no longer over an area containing text but is still within the containing block of that &lt;p&gt; element (i.e., the pointer is between lines of the same text block, but not over the text node per se), then subsequently mouses up, this will likely still trigger a <a class="eventtype" href="#event-type-click"><code>click</code></a> event (if it falls within the normal temporal hysteresis for a <a class="eventtype" href="#event-type-click"><code>click</code></a>), since the user has stayed within the scope of the same element; user-agent-generated mouse events are not dispatched on text nodes.</p>
             
             <!-- text nodes cannot be registered as event listeners, serve as the target of events, only element and document nodes are event targets. -->
             
             <p>In addition to being associated with pointer devices, the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type must be dispatched as part of an element activation, as described in <a href="#event-flow-activation">Activation triggers and behavior</a>.</p>
             
-            <p class="note" id="click-activation"><strong>Note:</strong>  For maximum accessibility, content authors should use the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type when defining activation behavior for custom controls, rather than other pointing-device event types such as <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> or <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>, which are more device-specific.  Though the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type has its origins in pointer devices (e.g., a mouse), subsequent implementation enhancements have extended it beyond that association, and it should be considered a device-independent event type for element activation.</p>
+            <p class="note" id="click-activation"><strong>Note:</strong>  For maximum accessibility, content authors are encouraged to use the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type when defining activation behavior for custom controls, rather than other pointing-device event types such as <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> or <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>, which are more device-specific.  Though the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type has its origins in pointer devices (e.g., a mouse), subsequent implementation enhancements have extended it beyond that association, and it can be considered a device-independent event type for element activation.</p>
             
             <p>The <a class="def" href="#glossary-default-action">default action</a> of the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type varies based on the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of the event and the value of the <a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> or <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> attributes.  Typical <a class="def" href="#glossary-default-action">default actions</a> of the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type are as follows:</p>
             <ul>
@@ -2933,7 +2933,7 @@
                   <ul>
                     <li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
                     <li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
-                    <li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#events-dt-current-click-count">current click count</a> incremented by one. For example, if no click happened before the mousedown, <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a> must contain the value <code>1</code></li>
+                    <li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#events-dt-current-click-count">current click count</a> incremented by one. For example, if no click happened before the mousedown, <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a> will contain the value <code>1</code></li>
                     <li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
                     <li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
                     <li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
@@ -3213,7 +3213,7 @@
       <h3><a id="events-wheelevents" href="#events-wheelevents">5.2.4 Wheel Event Types</a></h3>
 
       <p>This module defines the feature WheelEvents 3.0 and depends on the feature MouseEvents 3.0.</p>
-      <p>Wheels are devices that can be rotated in one or more spatial dimensions, and which may or may not be associated with a pointer device. The coordinate system depends on the environment configuration. As an example, the environment may be configured to associate vertical scrolling with rotation along the y-axis, horizontal scrolling with rotation along the x-axis, and zooming with rotation along the z-axis.  The deltax, deltaY, and deltaX attributes of <a href="#events-WheelEvent"><code>WheelEvent</code></a> objects indicate the distance of the rotation, as specified in the <a class="def" href="#glossary-delta">delta</a> definition. <!--The delta attributes of <a href='#events-WheelEvent'><code>WheelEvent</code></a> objects indicate the distance of the rotation. The measurement unit depends on the environment configuration. The sign of the delta value should indicate the direction of the rotation.--></p>
+      <p>Wheels are devices that can be rotated in one or more spatial dimensions, and which may or may not be associated with a pointer device. The coordinate system depends on the environment configuration. As an example, the environment might be configured to associate vertical scrolling with rotation along the y-axis, horizontal scrolling with rotation along the x-axis, and zooming with rotation along the z-axis.  The deltax, deltaY, and deltaX attributes of <a href="#events-WheelEvent"><code>WheelEvent</code></a> objects indicate the distance of the rotation, as specified in the <a class="def" href="#glossary-delta">delta</a> definition. <!--The delta attributes of <a href='#events-WheelEvent'><code>WheelEvent</code></a> objects indicate the distance of the rotation. The measurement unit depends on the environment configuration. The sign of the delta value should indicate the direction of the rotation.--></p>
       <dl>
         <dt><strong>Interface <em><a id="events-WheelEvent">WheelEvent</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)</dt>
         <dd>
@@ -3526,7 +3526,7 @@
                   <dt><code class="attribute-name"><a id="events-TextEvent-locale">locale</a></code> of type <code>DOMString</code>, readonly</dt>
                   <dd>
                     <p>The <code>locale</code> attribute contains a BCP-47 tag [<a href="#ref-BCP-47">BCP-47</a>] indicating the locale for which the origin of the event (whether keyboard, IME, handwriting recognition software, or other input mode) is configured, e.g. "en-US". May be the <a class="def" href="#glossary-empty-string">empty string</a> when inapplicable or unknown, e.g. for pasted text, or when this information is not exposed by the underlying platform.</p>
-                    <p class="note" id="note_TextEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered.  For example, a French user often may not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French, even though the data is actually English.</p>
+                    <p class="note" id="note_TextEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered.  For example, a French user often might not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French, even though the data is actually English.</p>
                   </dd>
 
                 </dl>
@@ -3744,7 +3744,7 @@
                   <dt><code class="attribute-name"><a id="events-KeyboardEvent-locale">locale</a></code> of type <code>DOMString</code>, readonly</dt>
                   <dd>
                     <p>The <code>locale</code> attribute contains a BCP-47 tag [<a href="#ref-BCP-47">BCP-47</a>] indicating the locale for which the keyboard originating the event is configured, e.g. "en-US". May be the <a class="def" href="#glossary-empty-string">empty string</a> when inapplicable or unknown, e.g. when this information is not exposed by the underlying platform.</p>
-                    <p class="note" id="note_KeyboardEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered.  For example, a French user often may not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French.  Nor can it be used to definitively calculate the "physical" or "virtual" key associated with the event, or the character printed on that key.</p>
+                    <p class="note" id="note_KeyboardEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered.  For example, a French user often might not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French.  Nor can it be used to definitively calculate the "physical" or "virtual" key associated with the event, or the character printed on that key.</p>
                   </dd>
 
                 </dl>
@@ -3827,7 +3827,7 @@
                             <dd><p>Specifies <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a>.</p></dd>
                             
                             <dt><code class="parameter-name">modifiersListArg</code> of type <code>DOMString</code></dt>
-                            <dd><p>A <a class="normative" href="http://www.w3.org/TR/2004/REC-xml-20040204/#NT-S"><em>white space</em></a> separated list of modifier key values to be activated on this object. As an example, <code>"Control Alt"</code> must mark the control and alt modifiers as activated.</p></dd>
+                            <dd><p>A <a class="normative" href="http://www.w3.org/TR/2004/REC-xml-20040204/#NT-S"><em>white space</em></a> separated list of modifier key values to be activated on this object. As an example, <code>"Control Alt"</code> marks the control and alt modifiers as activated.</p></dd>
                             
                             <dt><code class="parameter-name">repeatArg</code> of type <code>boolean</code></dt>
                             <dd><p>Specifies whether the key event is repeating; see <a href="#events-KeyboardEvent-repeat"><code>KeyboardEvent.repeat</code></a>.</p></dd>
@@ -3899,7 +3899,7 @@
         </ol>
         <p class="note" id="key-default"><strong>Note:</strong>  Typically, any <a class="def" href="#glossary-default-action">default actions</a> associated with any particular key must be completed before the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event is dispatched, which may delay the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event slightly (though this is not likely to be a perceptible delay).</p>
         
-        <p class="warning" id="_28"><strong>Warning!</strong> Because of hardware limitations, on some keyboard devices, the order between the text event and keyboard events may differ.  For example, some mobile devices may dispatch the <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event after the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event.</p>
+        <p class="warning" id="_28"><strong>Warning!</strong> Because of hardware limitations, on some keyboard devices, the order between the text event and keyboard events may differ.  For example, some mobile devices might dispatch the <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event after the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event.</p>
         
         <p>The <a class="def" href="#glossary-event-target">target</a> of a key event is the currently focused element which is processing the keyboard activity; this is often an HTML <code>input</code> element or a textual element which is editable, but may be an element defined by the <a class="def" href="#glossary-host-language">host language</a> to accept keyboard input for non-text purposes, such as the activation of a hotkey or trigger of some other behavior; if no suitable element is in focus, the event target will be the root element.</p>
         <p class="note" id="key-focus"><strong>Note:</strong>  The <a class="def" href="#glossary-event-target">event target</a> may change between different key events; for example, a <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event on the <a href="#key-Tab"><code class="value keyname">'Tab'</code></a> key will likely have a different <a class="def" href="#glossary-event-target">event target</a> than the  <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event on the same keystroke.</p>
@@ -4044,7 +4044,7 @@
         <h3><a id="events-compositionevents" href="#events-compositionevents">5.2.7 Composition Event Types</a></h3>
 
         <p>This module defines the feature CompositionEvents 3.0 and depends on the feature UIEvents 3.0.</p>
-        <p>Composition Events provide a means for inputing text in a supplementary or alternate manner than by Keyboard Events, in order to allow the use of characters that may not be commonly available on keyboard. For example, Composition events may be used to add accents to characters despite their absence from standard US keyboards, to build up logograms of many Asian languages from their base components or categories, to select word choices from a combination of key presses on a mobile device keyboard, or to convert voice commands into text using a speech recognition processor.  Refer to <a href="#keys">Keyboard events and key values</a> for examples on how Composition Events are used in combination with keyboard events.</p>
+        <p>Composition Events provide a means for inputing text in a supplementary or alternate manner than by Keyboard Events, in order to allow the use of characters that may not be commonly available on keyboard. For example, Composition events might be used to add accents to characters despite their absence from standard US keyboards, to build up logograms of many Asian languages from their base components or categories, to select word choices from a combination of key presses on a mobile device keyboard, or to convert voice commands into text using a speech recognition processor.  Refer to <a href="#keys">Keyboard events and key values</a> for examples on how Composition Events are used in combination with keyboard events.</p>
         <p>Conceptually, a composition session consists of one <a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a> event, one or more <a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a> events, and one <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event, with the value of the <a href="#events-CompositionEvent-data">data</a> attribute persisting between each “stage” of this event chain during each session.  While a composition session is active, keyboard events should not be dispatched to the DOM (i.e., the <a class="def" href="#glossary-text-composition-system">text composition system</a> “swallows” the keyboard events), and only <a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a> events may be dispatched to indicate the composition process.</p>
         <p>Not all <a class="def" href="#glossary-ime">IME</a> systems or devices expose the necessary data to the DOM, so the active composition string (the “Reading Window” or “candidate selection menu option”) may not be available through this interface, in which case the selection may be represented by the <a class="def" href="#glossary-empty-string">empty string</a>.</p>
         <dl>
@@ -4082,7 +4082,7 @@
                   <dt><code class="attribute-name"><a id="events-CompositionEvent-locale">locale</a></code> of type <code>DOMString</code>, readonly</dt>
                   <dd>
                     <p>The <code>locale</code> attribute contains a BCP-47 tag [<a href="#ref-BCP-47">BCP-47</a>] indicating the locale for which the IME originating the event is configured, e.g. "ja", "zh-Hans", "ko". May be the <a class="def" href="#glossary-empty-string">empty string</a> when inapplicable or unknown, e.g. when this information is not exposed by the underlying platform or application.</p>
-                    <p class="note" id="note_CompositionEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered.  For example, a French user often may not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French, even though the data is actually English.  Similarly, an IME application may not distinguish between the locale of Chinese and Kanji characters.</p>
+                    <p class="note" id="note_CompositionEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered.  For example, a French user often might not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French, even though the data is actually English.  Similarly, an IME application may not distinguish between the locale of Chinese and Kanji characters.</p>
                   </dd>
 
                 </dl>
@@ -4362,7 +4362,7 @@
                   <dd><p><code>prevValue</code> indicates the previous value of the <code>Attr</code> node in <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> events, and of the <code>CharacterData</code> node in <a class="eventtype" href="#event-type-DOMCharacterDataModified"><code>DOMCharacterDataModified</code></a> events.</p></dd>
 
                   <dt><code class="attribute-name"><a id="events-MutationEvent-relatedNode">relatedNode</a></code> of type <code>Node</code>, readonly</dt>
-                  <dd><p><code>relatedNode</code> must be used to identify a secondary node related to a mutation event. For example, if a mutation event is dispatched to a node indicating that its parent has changed, the <code>relatedNode</code> must be the changed parent. If an event is instead dispatched to a subtree indicating a node was changed within it, the <code>relatedNode</code> must be the changed node. In the case of the <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> event it indicates the <code>Attr</code> node which was modified, added, or removed.</p></dd>
+                  <dd><p><code>relatedNode</code> must be used to identify a secondary node related to a mutation event. For example, if a mutation event is dispatched to a node indicating that its parent has changed, the <code>relatedNode</code> will be the changed parent. If an event is instead dispatched to a subtree indicating a node was changed within it, the <code>relatedNode</code> must be the changed node. In the case of the <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> event it indicates the <code>Attr</code> node which was modified, added, or removed.</p></dd>
 
                 </dl>
               </dd>
@@ -4868,13 +4868,13 @@
         <p><em>This section is informative</em></p>
         <p>The visual markings normally consist of one or more characters which a keystroke on that key will produce (such as <code class="value">'F'</code>, <code class="value">'8'</code>, or <code class="value">'ш'</code>), or names or symbols which indicate that key's function (such as an upward-pointing arrow &#x21E7; indicating <code class="value">'Shift'</code>, or the string <code class="value">'Enter'</code>).  Keys are often referred to by this marking (e.g., “Press the <code class="value">'Shift'</code> and <code class="value">'F'</code> keys.”).  However, the visual appearance of the key has no bearing on its digital representation, and in many configurations may be completely inaccurate; even the control and function keys, such as <code class="value">'Enter'</code>, may be mapped to different functionality, or even mapped as character keys.</p>
         <p>For historical reasons, the character keys are typically marked with the capital-letter equivalents of the character value they produce, e.g., the <code class="value">'F'</code> key (the key marked with the glyph <code class="value">'F'</code>), will produce the character value <code class="value">'f'</code> when pressing without an active modifier key (<code class="value">'Shift'</code>) or modifier state (<code class="value">'CapsLock'</code>).</p>
-        <p>Note that the key legends for function keys do not normally produce any characters, although the symbol may have a Unicode equivalent; for example, the <code class="value">'Shift'</code> key may bear the symbol &#x21E7;, which has the <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> <code class="value">'21E7'</code>, but pressing the <code class="value">'Shift'</code> key will not produce this character value, and there is no <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> for <code class="value">'Shift'</code>.</p>
+        <p>Note that the key legends for function keys do not normally produce any characters, although the symbol may have a Unicode equivalent; for example, the <code class="value">'Shift'</code> key might bear the symbol &#x21E7;, which has the <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> <code class="value">'21E7'</code>, but pressing the <code class="value">'Shift'</code> key will not produce this character value, and there is no <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> for <code class="value">'Shift'</code>.</p>
         <h4><a id="keyboard-layout" href="#keyboard-layout">6.1.2 Keyboard Layout</a></h4>
 
         <p><em>This section is informative</em></p>
         <p>As with the key labels, the physical layout of the keys on the keyboard does not not affect the digital key value for any given key.  It is outside the scope of this specification to provide key values based on keyboard layout, particularly since there are so many possible layouts for a keyboard, and since users can change the mapping of keys in their operating system, e.g., by selecting a Dvorak <a class="def" href="#glossary-key-mapping">key mapping</a>.</p>
         <p>To illustrate the concept of keyboard layout mappings and its relation with keyboard events and key values, on the same keyboard (a PC/AT US keyboard), pressing the key labeled <code>Q</code> (with no modifier key activated) will produce different key values based on the mapping.  With a typical US <a class="def" href="#glossary-qwerty">QWERTY</a> keyboard layout mapping, it will produce the character <code class="value">'q'</code> (<code class="value">U+0071</code>, Latin Small Letter Q).  If the keyboard layout mapping is switched to a French mapping, pressing the same key will produce the character <code class="value">'a'</code> (<code class="value">U+0041</code>, Latin Capital Letter A).  If the keyboard layout mapping is switched to a Serbian (Cyrillic) mapping, pressing the same key will produce the character <code class="value">'&#x459;'</code> (<code class="value">U+0459</code>, Cyrillic Small Letter LJE).</p>
-        <p>However, the physical layout of the keys may be of interest to content authors developing games or other applications in which the location of the keys has an ergonomic relationship as the desired user interface controls, with little or no attention paid to the representational value of the key itself.  For example, many games may use the keys <code class="value">'A'</code>, <code class="value">'S'</code>, <code class="value">'D'</code>, and <code class="value">'W'</code> for <code class="value">'left'</code>, <code class="value">'down'</code>, <code class="value">'right'</code>, and <code class="value">'up'</code> respectively.  Content authors should provide a means for the user to assign such controller keys to a custom setting appropriate to their keyboard configurations.  Implementations may provide a means for the user to more comprehensively map the keyboard to their customized keyboard layout, but this is beyond the scope of this specification.</p>
+        <p>However, the physical layout of the keys may be of interest to content authors developing games or other applications in which the location of the keys has an ergonomic relationship as the desired user interface controls, with little or no attention paid to the representational value of the key itself.  For example, many games might use the keys <code class="value">'A'</code>, <code class="value">'S'</code>, <code class="value">'D'</code>, and <code class="value">'W'</code> for <code class="value">'left'</code>, <code class="value">'down'</code>, <code class="value">'right'</code>, and <code class="value">'up'</code> respectively.  Content authors should provide a means for the user to assign such controller keys to a custom setting appropriate to their keyboard configurations.  Implementations may provide a means for the user to more comprehensively map the keyboard to their customized keyboard layout, but this is beyond the scope of this specification.</p>
         <p class="note" id="_60"><strong>Note:</strong> Key values should not be confused with <em>scan codes</em>, which are the low-level hexadecimal signals produced for each key by the keyboard driver software, and which are mapped at the operating system to a <acronym title="Virtual Key">VK</acronym> ("virtual key"), which in turn may be mapped to the user-defined key configuration.  Key values are a high-level abstraction of that final mapping.</p>
         
         <div id="keyboard-desktop-section">
@@ -4957,8 +4957,8 @@
         <p class="issue"><strong>Issue:</strong> mention that content author should use case-insensitive matching to capture both "t" and "T" for hotkeys, etc.?</p>
         <p class="note" id="_53"><strong>Note:</strong> While implementations are recommended to use the most relevant value for a key independently of the platform or keyboard layout mappings, content authors should not make assumption on the ability of keyboard devices to generate them.  When using keyboard events and key values for shortcut-key combinations, content authors should <q>consider using numbers and function keys (F4, F5, and so on) instead of letters</q> ([<cite><a class="informative" href="#references-DWW95">DWW95</a></cite>]) given that most keyboard layouts will provide keys for those.</p>
 <!-- , and where the key used should default to the most appropriate key for the function, language, operating system, device, and other environmental factors (such as <code>ctrl+c</code> for copy operations) -->
-        <p>It is important to note that a key value does not indicate a specific key on the physical keyboard, nor does it reflect the character printed on the key; a key value indicates the current value of the event with consideration to the current state of all active keys and key input modes (including shift modes and <a class="def" href="#glossary-dead-key">dead keys</a>), as reflected in the operating-system mapping of the keyboard and reported to the implementation.  In other words, the key value for the key marked <code>'O'</code> on a <a class="def" href="#glossary-qwerty">QWERTY</a> keyboard has the key value <code>'o'</code> in an unshifted state, <code>'O'</code> in a shifted state, <code>'&#xF6;'</code> in an unshifted state during a dead-key operation to add an umlaut diacritic, and <code>'&#xD6;'</code> in a shifted state during a dead-key operation to add an umlaut diacritic.  Because a user may map their keyboard to an arbitrary custom configuration, the content author should not assume that a relationship exists between the shifted and unshifted states of a key and the majuscule form (uppercase or capital letters) and minuscule form (lowercase or small letters) of a character representation, but should instead use the value of the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> or <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes.  The keyboard depicted in <a href="#figure-keyboard">Figure 3</a> illustrates one possible set of <a class="def" href="#glossary-key-mapping">key mappings</a> on one possible keyboard layout; many others exist, both standard and idiosyncratic.</p>
-        <p>It is also important to note that there is not a one-to-one relationship between key event states and key values.  A particular key value may be associated with multiple keys; for example, many standard keyboards contain more than one key with the <code class="value">'Shift'</code> key value (normally distinguished by the <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> values <a href="#events-DOM_KEY_LOCATION_LEFT"><code class="constant-name">DOM_KEY_LOCATION_LEFT</code></a> and <a href="#events-DOM_KEY_LOCATION_RIGHT"><code class="constant-name">DOM_KEY_LOCATION_RIGHT</code></a>) or <code class="value">'8'</code> key value (normally distinguished by the <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> values <a href="#events-DOM_KEY_LOCATION_STANDARD"><code class="constant-name">DOM_KEY_LOCATION_STANDARD</code></a> and <a href="#events-DOM_KEY_LOCATION_NUMPAD"><code class="constant-name">DOM_KEY_LOCATION_NUMPAD</code></a>), and user-configured custom keyboard layouts may duplicate any key value in multiple key-state scenarios (note that <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> is intended for standard keyboard layouts, and cannot always indicate a meaningful distinction).</p>
+        <p>It is important to note that a key value does not indicate a specific key on the physical keyboard, nor does it reflect the character printed on the key; a key value indicates the current value of the event with consideration to the current state of all active keys and key input modes (including shift modes and <a class="def" href="#glossary-dead-key">dead keys</a>), as reflected in the operating-system mapping of the keyboard and reported to the implementation.  In other words, the key value for the key marked <code>'O'</code> on a <a class="def" href="#glossary-qwerty">QWERTY</a> keyboard has the key value <code>'o'</code> in an unshifted state, <code>'O'</code> in a shifted state, <code>'&#xF6;'</code> in an unshifted state during a dead-key operation to add an umlaut diacritic, and <code>'&#xD6;'</code> in a shifted state during a dead-key operation to add an umlaut diacritic.  Because a user can map their keyboard to an arbitrary custom configuration, the content author is encouraged not to assume that a relationship exists between the shifted and unshifted states of a key and the majuscule form (uppercase or capital letters) and minuscule form (lowercase or small letters) of a character representation, but is encouraged instead to use the value of the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> or <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes.  The keyboard depicted in <a href="#figure-keyboard">Figure 3</a> illustrates one possible set of <a class="def" href="#glossary-key-mapping">key mappings</a> on one possible keyboard layout; many others exist, both standard and idiosyncratic.</p>
+        <p>It is also important to note that there is not a one-to-one relationship between key event states and key values.  A particular key value might be associated with multiple keys; for example, many standard keyboards contain more than one key with the <code class="value">'Shift'</code> key value (normally distinguished by the <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> values <a href="#events-DOM_KEY_LOCATION_LEFT"><code class="constant-name">DOM_KEY_LOCATION_LEFT</code></a> and <a href="#events-DOM_KEY_LOCATION_RIGHT"><code class="constant-name">DOM_KEY_LOCATION_RIGHT</code></a>) or <code class="value">'8'</code> key value (normally distinguished by the <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> values <a href="#events-DOM_KEY_LOCATION_STANDARD"><code class="constant-name">DOM_KEY_LOCATION_STANDARD</code></a> and <a href="#events-DOM_KEY_LOCATION_NUMPAD"><code class="constant-name">DOM_KEY_LOCATION_NUMPAD</code></a>), and user-configured custom keyboard layouts may duplicate any key value in multiple key-state scenarios (note that <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> is intended for standard keyboard layouts, and cannot always indicate a meaningful distinction).</p>
 
         <p>Similarly, a given key event state may have different key values.  For most keys which represent characters, such as the letter <code>'m'</code> or the question mark (<code>'?'</code>), the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> and <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes will be the same.  However, for <em>printing control characters</em>, such as the backspace/back key, the <em>character value</em> is distinct from the <em>key value</em>, with different values for the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> and <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes; see the <a href="#key-values">Key Values Set</a> for more details.  Certain keys in some states, called <em>modifier keys</em> or <em>control keys</em>, have only a <a class="def" href="#glossary-key-value">key value</a> and no <a class="def" href="#glossary-character-value">character value</a>, such as the volume mute key, which has the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attribute value <code class="value">'VolumeMute'</code> and the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute value the <a class="def" href="#glossary-empty-string">empty string</a>.</p>
         
@@ -5051,7 +5051,7 @@
               <li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Control'</code></li>
             </ol>
           </div>
-          <p>In some cases, modifier keys change the key value value for a key event.  For example, on some MacOS keyboards, the  key labeled <code class="value">'delete'</code> functions the same as the <code class="value">'Backspace'</code> key on the Windows OS when unmodified, but when modified by the <code class="value">'Fn'</code> key, acts as the <code class="value">'Del'</code> key, and the value of the key value must match the most appropriate function of the key in its current modified state.</p>
+          <p>In some cases, modifier keys change the key value value for a key event.  For example, on some MacOS keyboards, the  key labeled <code class="value">'delete'</code> functions the same as the <code class="value">'Backspace'</code> key on the Windows OS when unmodified, but when modified by the <code class="value">'Fn'</code> key, acts as the <code class="value">'Del'</code> key, and the value of the key value will match the most appropriate function of the key in its current modified state.</p>
         </div>
 <!-- div3 Modifiers -->
         <div>
@@ -5077,7 +5077,7 @@
               <li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'e'</code> (<code class="value">U+0065</code>, Latin Small Letter E key)</li>
             </ol>
           </div>
-          <p>This process may be aborted when a user types an unsupported base character (that is, a base character for which the which the active diacritical mark is not available) after pressing a <a class="def" href="#glossary-dead-key">dead key</a>:</p>
+          <p>This process might be aborted when a user types an unsupported base character (that is, a base character for which the which the active diacritical mark is not available) after pressing a <a class="def" href="#glossary-dead-key">dead key</a>:</p>
           <div class="example" id="example-deadkey_abort">
             <p><strong>Example:</strong></p>
             <ol>
@@ -5096,9 +5096,9 @@
         <div>
           <h4><a id="keys-IME" href="#keys-IME">6.2.4 Input Method Editors</a></h4>
 
-          <p>This specification includes a model for <a class="def" href="#glossary-ime">input method editors (IMEs)</a>, through the <a href="#events-compositionevents">CompositionEvent</a> interface and events.  However, composition events and keyboard events do not necessarily map as a one-to-one relationship.  As an example, receiving a <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> for the <a href="#key-Accept"><code class="value keyname">'Accept'</code></a> key value does not necessarily imply that the text currently selected in the <a class="def" href="#glossary-ime">IME</a> is being accepted, but indicates only that a keystroke happened, disconnected from the <a class="def" href="#glossary-ime">IME</a> Accept functionality (which would normally result in a <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event in most <a class="def" href="#glossary-ime">IME</a> systems).  Keyboard events cannot be used to determine the current state of the input method editor, which should be obtained through the <a href="#events-CompositionEvent-data"><code>data</code></a> attribute of the <a href="#events-compositionevents">CompositionEvent</a> interface.  Additionally, <a class="def" href="#glossary-ime">IME</a> systems and devices vary in their functionality, and in which keys are used for activating that functionality, such that the <code class="value">'Convert'</code> and <code class="value">'Accept'</code> keys may be represented by other available keys.</p>
+          <p>This specification includes a model for <a class="def" href="#glossary-ime">input method editors (IMEs)</a>, through the <a href="#events-compositionevents">CompositionEvent</a> interface and events.  However, composition events and keyboard events do not necessarily map as a one-to-one relationship.  As an example, receiving a <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> for the <a href="#key-Accept"><code class="value keyname">'Accept'</code></a> key value does not necessarily imply that the text currently selected in the <a class="def" href="#glossary-ime">IME</a> is being accepted, but indicates only that a keystroke happened, disconnected from the <a class="def" href="#glossary-ime">IME</a> Accept functionality (which would normally result in a <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event in most <a class="def" href="#glossary-ime">IME</a> systems).  Keyboard events cannot be used to determine the current state of the input method editor, which can be obtained through the <a href="#events-CompositionEvent-data"><code>data</code></a> attribute of the <a href="#events-compositionevents">CompositionEvent</a> interface.  Additionally, <a class="def" href="#glossary-ime">IME</a> systems and devices vary in their functionality, and in which keys are used for activating that functionality, such that the <code class="value">'Convert'</code> and <code class="value">'Accept'</code> keys may be represented by other available keys.</p>
           <p>Keyboard events correspond to the events generated by the input device after the keyboard layout mapping but before the processing of the input method editor.</p>
-          <p>The following example describes a possible sequence of keys to generate the Unicode character &#x5E02; (Kanji character, part of CJK Unified Ideographs) using Japanese input methods. This example assumes that the input method editor is activated and in the Japanese-Romaji input mode. The keys <code class="value">'Convert'</code> and <code class="value">'Accept'</code> may be replaced by others depending on the input device in use and the configuration of the IME, e.g., it could be respectively <code class="value">U+0020</code> (Space key) and <code class="value">'Enter'</code>. <span class="note" id="_54"><strong>Note:</strong><code class="value">'&#x8A69;'</code> ("poem") and <code class="value">'&#x5E02;'</code> ("city") are homophones, both pronounced “shi”, so the user must use the <code class="value">'Convert'</code> key to select the proper option.</span></p>
+          <p>The following example describes a possible sequence of keys to generate the Unicode character &#x5E02; (Kanji character, part of CJK Unified Ideographs) using Japanese input methods. This example assumes that the input method editor is activated and in the Japanese-Romaji input mode. The keys <code class="value">'Convert'</code> and <code class="value">'Accept'</code> may be replaced by others depending on the input device in use and the configuration of the IME, e.g., it can be respectively <code class="value">U+0020</code> (Space key) and <code class="value">'Enter'</code>. <span class="note" id="_54"><strong>Note:</strong><code class="value">'&#x8A69;'</code> ("poem") and <code class="value">'&#x5E02;'</code> ("city") are homophones, both pronounced “shi”, so the user would use the <code class="value">'Convert'</code> key to select the proper option.</span></p>
           <div class="example" id="example-compo">
             <p><strong>Example:</strong></p>
             <ol>
@@ -5119,7 +5119,7 @@
               <li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Accept'</code></li>
             </ol>
           </div>
-          <p>IME composition may also be canceled as in the following example, with conditions identical to the previous example.  The key <a href="#key-Cancel"><code class="value keyname">'Cancel'</code></a> may also be replaced by others depending on the input device in use and the configuration of the IME, e.g., it could be "\u001B" (Escape key).</p>
+          <p>IME composition can also be canceled as in the following example, with conditions identical to the previous example.  The key <a href="#key-Cancel"><code class="value keyname">'Cancel'</code></a> might also be replaced by others depending on the input device in use and the configuration of the IME, e.g., it could be "\u001B" (Escape key).</p>
           <div class="example" id="example-compo_cancel">
             <p><strong>Example:</strong></p>
             <ol>
@@ -5140,12 +5140,12 @@
               <li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Cancel'</code></li>
             </ol>
           </div>
-          <p>NOTE: Some <a class="def" href="#glossary-ime">input method editors</a> (such as on the MacOS operating system) may set an <a class="def" href="#glossary-empty-string">empty string</a> to the composition data attribute before canceling a composition.</p>
+          <p>NOTE: Some <a class="def" href="#glossary-ime">input method editors</a> (such as on the MacOS operating system) might set an <a class="def" href="#glossary-empty-string">empty string</a> to the composition data attribute before canceling a composition.</p>
           <h5><a id="keys-IME_keys" href="#keys-IME_keys">6.2.4.1 Input Method Editor mode keys</a></h5>
 
-          <p>Some keys on certain devices are intended to activate <a class="def" href="#glossary-ime">input method editor</a> functionality, or to change the mode of an active <a class="def" href="#glossary-ime">input method editor</a>.  Custom keys for this purpose may be defined for different devices or language modes; the keys defined in this specification for this purpose are: <code>Alphanumeric</code>, <code>CodeInput</code>, <code>FinalMode</code>, <code>HangulMode</code>, <code>HanjaMode</code>, <code>Hiragana</code>, <code>JapaneseHiragana</code>, <code>JapaneseKatakana</code>, <code>JapaneseRomaji</code>, <code>JunjaMode</code>, <code>KanaMode</code>, <code>KanjiMode</code>, <code>Katakana</code>, and <code>RomanCharacters</code>.  When one of these keys is pressed, and no <a class="def" href="#glossary-ime">IME</a> is currently active, the appropriate <a class="def" href="#glossary-ime">IME</a>, must be activated in the mode indicated by the key (if available); if an <a class="def" href="#glossary-ime">IME</a> is already active when the key is pressed, the active <a class="def" href="#glossary-ime">IME</a> may change to the indicated mode, or a different <a class="def" href="#glossary-ime">IME</a> may be launched, or the key may be ignored, on a device- and application-specific basis.</p>
+          <p>Some keys on certain devices are intended to activate <a class="def" href="#glossary-ime">input method editor</a> functionality, or to change the mode of an active <a class="def" href="#glossary-ime">input method editor</a>.  Custom keys for this purpose can be defined for different devices or language modes; the keys defined in this specification for this purpose are: <code>Alphanumeric</code>, <code>CodeInput</code>, <code>FinalMode</code>, <code>HangulMode</code>, <code>HanjaMode</code>, <code>Hiragana</code>, <code>JapaneseHiragana</code>, <code>JapaneseKatakana</code>, <code>JapaneseRomaji</code>, <code>JunjaMode</code>, <code>KanaMode</code>, <code>KanjiMode</code>, <code>Katakana</code>, and <code>RomanCharacters</code>.  When one of these keys is pressed, and no <a class="def" href="#glossary-ime">IME</a> is currently active, the appropriate <a class="def" href="#glossary-ime">IME</a> is expected to be activated in the mode indicated by the key (if available); if an <a class="def" href="#glossary-ime">IME</a> is already active when the key is pressed, the active <a class="def" href="#glossary-ime">IME</a> might change to the indicated mode, or a different <a class="def" href="#glossary-ime">IME</a> might be launched, or the might may be ignored, on a device- and application-specific basis.</p>
           <p>This specification also defines other keys which are intended for operation specifically with <a class="def" href="#glossary-ime">input method editors</a>: <code>Accept</code>, <code>AllCandidates</code>, <code>Cancel</code>, <code>Convert</code>, <code>Compose</code>, <code>FullWidth</code>, <code>HalfWidth</code>, <code>NextCandidate</code>, <code>Nonconvert</code>, and <code>PreviousCandidate</code>.  The functions of these keys are not defined in this specification; refer to other resources for details on <a class="def" href="#glossary-ime">input method editor</a> functionality.</p>
-          <p>Note that keys with <a class="def" href="#glossary-ime">input method editor</a> functions are note restricted to that purpose, and may have other device- or implementation-specific purposes, as well.</p>
+          <p>Note that keys with <a class="def" href="#glossary-ime">input method editor</a> functions are not restricted to that purpose, and may have other device- or implementation-specific purposes, as well.</p>
         </div>
 <!-- div3 IME -->
         <div>
@@ -5255,9 +5255,9 @@
             <p><strong>Examples:</strong></p>
             <ul>
               <li>On a PC/AT US keyboard with a right-handed single-hand Dvorak <a class="def" href="#glossary-key-mapping">key mapping</a>, the key labeled <code class="value">'Q'</code> maps to the key values <code class="value">'5'</code> (unmodified) and <code class="value">'%'</code> (shifted).  The primary function of this key is to generate the character <code class="value">'5'</code> (<code class="value">U+0035</code>).  Since this character is a character (in Unicode general category <abbr title="Number, Decimal Digit">Nd</abbr>), the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> and <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute values for the unmodified key will be <code class="value">'5'</code>.</li>
-              <li>On a French PC keyboard with a standard French mapping, the primary function of the <code class="value">'^'</code> key is as a <a class="def" href="#glossary-dead-key">dead key</a> for the circumflex diacritical mark.  This corresponds to the combining Unicode character <code class="value">U+0302</code>.  Since this character is in general category <abbr title="Mark, Nonspacing">Mn</abbr>, the key value must be <code class="value">U+0302</code>.</li>
-              <li>On a Korean PC keyboard with a standard Korean mapping, the primary function of the <code class="value">'Ha/En'</code> key is to switch between Hangul and English input.  The predefined key value list has an appropriate entry for this key, <code class="value">'HangulMode'</code>, so this must be the key value.</li>
-              <li>On some models of mobile devices, the primary function of the key with a picture of a calendar on it is to launch the calendaring program. Since there is no Unicode character that corresponds to this function, and there is no appropriate entry in the predefined key value list, a new value may be devised, such as <code class="value">'Calendar'</code>.</li>
+              <li>On a French PC keyboard with a standard French mapping, the primary function of the <code class="value">'^'</code> key is as a <a class="def" href="#glossary-dead-key">dead key</a> for the circumflex diacritical mark.  This corresponds to the combining Unicode character <code class="value">U+0302</code>.  Since this character is in general category <abbr title="Mark, Nonspacing">Mn</abbr>, the key value will be <code class="value">U+0302</code>.</li>
+              <li>On a Korean PC keyboard with a standard Korean mapping, the primary function of the <code class="value">'Ha/En'</code> key is to switch between Hangul and English input.  The predefined key value list has an appropriate entry for this key, <code class="value">'HangulMode'</code>, so this will be the key value.</li>
+              <li>On some models of mobile devices, the primary function of the key with a picture of a calendar on it is to launch the calendaring program. Since there is no Unicode character that corresponds to this function, and there is no appropriate entry in the predefined key value list, a new value can be devised, such as <code class="value">'Calendar'</code>.</li>
             </ul>
           </div>
 
@@ -6301,7 +6301,7 @@
 
       <p>A script author may wish to define an application in terms of functional components, with event types that are meaningful to the application architecture.  The content author can use the <a href="#events-CustomEvent"><code>CustomEvent</code></a> interface to create their own events appropriate to the level of abstraction they are using.</p>
       <div class="example" id="example-custom-events">
-        <p><strong>Example:</strong> A content author may have created an application which features a dynamically generated bar chart.  This bar chart is meant to be updated every 5 minutes, or when a feed shows new information, or when the user refreshes it manually by clicking a button.  There are several handlers that have to be called when the chart needs to be updated: the application must fetch the most recent data, show an icon to the user that the event is being updated, and rebuild the chart.  To manage this, the content author can choose to create a custom "updateChart" event, which is fired whenever one of the trigger conditions is met:</p>
+        <p><strong>Example:</strong> A content author might have created an application which features a dynamically generated bar chart.  This bar chart is meant to be updated every 5 minutes, or when a feed shows new information, or when the user refreshes it manually by clicking a button.  There are several handlers that have to be called when the chart needs to be updated: the application has to fetch the most recent data, show an icon to the user that the event is being updated, and rebuild the chart.  To manage this, the content author can choose to create a custom "updateChart" event, which is fired whenever one of the trigger conditions is met:</p>
         <pre><code>
   var chartData = ...;
   var evt = document.createEvent("CustomEvent");
@@ -6313,9 +6313,9 @@
 
       <p>While a new event is being designed and prototyped, or when an event is intended for implementation-specific functionality, it is desirable to distinguish it from standardized events.  Implementors should prefix event types specific to their implementations with a short string to distinguish it from the same event in other implementations and from standardized events.  This is similar to the <a href="http://www.w3.org/TR/CSS21/syndata.html#vendor-keywords" title="CSS 2.1: Syntax and basic data types">vendor-specific keyword prefixes</a> in CSS, though without the dashes ("-") used in CSS, since that can cause problems when used as an attribute name in Javascript.</p>
       <div class="example" id="example-impl-extensions">
-        <p><strong>Example:</strong> A particular browser vendor, "FooCorp", may wish to introduce a new event, "<code>jump</code>".  This vendor implements "<code>fooJump</code>" in their browser, using their vendor-specific prefix, <code class="value">foo</code>.  Early adopters start experimenting with the event, using <code>someElement.addEventListener( "fooJump", doJump, false )</code>, and provide feedback to FooCorp, who change the behavior of "<code>fooJump</code>" accordingly.</p>
+        <p><strong>Example:</strong> A particular browser vendor, "FooCorp", might wish to introduce a new event, "<code>jump</code>".  This vendor implements "<code>fooJump</code>" in their browser, using their vendor-specific prefix, <code class="value">foo</code>.  Early adopters start experimenting with the event, using <code>someElement.addEventListener( "fooJump", doJump, false )</code>, and provide feedback to FooCorp, who change the behavior of "<code>fooJump</code>" accordingly.</p>
         <p>After some time, another vendor, "BarOrg", decides they also want the functionality, but implement it slightly differently, so they use their own vendor-specific prefix, <code class="value">bar</code> in their event type name, "<code>barJump</code>".  Content authors experimenting with this version of the "<code>jump</code>" event type register events with BarOrg's event type name.  Content authors who wish to write code that accounts for both browsers can either register each event type separately with specific handlers, or use the same handler and switch on the name of the event type; thus, early experiments in different codebases do not conflict, and the early adopter is able to write easily-maintained code for multiple implementations.</p>
-        <p>Eventually, as the feature matures, the behavior of both browsers stabilize and may converge due to content author and user feedback or through formal standardization; as this stabilization occurs, and risk of conflicts decrease, content authors can remove the forked code, and use the "<code>jump</code>" event type name (even before it is formally standardized) using the same event handler and the more generic registration method <code>someElement.addEventListener( "jump", doJump, false )</code>.</p>
+        <p>Eventually, as the feature matures, the behavior of both browsers stabilize and might converge due to content author and user feedback or through formal standardization; as this stabilization occurs, and risk of conflicts decrease, content authors can remove the forked code, and use the "<code>jump</code>" event type name (even before it is formally standardized) using the same event handler and the more generic registration method <code>someElement.addEventListener( "jump", doJump, false )</code>.</p>
       </div>  
       <h3><a id="extending_events-prefixes" href="#extending_events-prefixes">A.3.1 Known Implementation-Specific Prefixes</a></h3>
 
@@ -6355,7 +6355,7 @@
       <p class="1st">This appendix discusses security considerations for DOM Level 3 Events implementations. The discussion is limited to security issues that arise directly from implementation of the event model, APIs and events defined in this specification. Implementations typically support other features like scripting languages, other APIs and additional events not defined in this document; these features constitute an unknown factor and are out of scope of this document. Implementers should consult the specifications of such features for their respective security considerations.</p>
       <p>Many of the event types defined in this specification are dispatched in response to user actions. This allows malicious event listeners to gain access to information users would typically consider confidential, e.g., typos they might have made when filling out a form, if they reconsider their answer to a multiple choice question shortly before submitting a form, their typing rate or primary input mechanism. In the worst case, malicious event listeners are able to capture all user interactions and submit them to a third party through means, while not defined in DOM Level 3 Events, generally available in DOM implementations, such as the XMLHttpRequest interface.</p>
       <p>In DOM implementations that support facilities to load external data, events like the <code>error</code> event can provide access to sensitive information about the environment of the computer system or network; an example would be a malicious HTML document that attempts to embed a resource on the local network or the localhost on different ports; an embedded <a class="def" href="#glossary-DOM-application">DOM application</a> could then listen for <code>error</code> and <code>load</code> events to determine which other computers in a network are accessible from the local system or which ports are open on the system to prepare further attacks.</p>
-      <p>An implementation of DOM Level 3 Events alone is generally insufficient to perform attacks of this kind and the security considerations of the facilities that possibly support such attacks apply. For conformance with this specification, DOM implementations may take reasonable steps to ensure that <a class="def" href="#glossary-DOM-application">DOM applications</a> do not get access to confidential or sensitive information, for example, they may choose to dispatch no <code>load</code> events to nodes that attempt to embed resources on the local network.</p>
+      <p>An implementation of DOM Level 3 Events alone is generally insufficient to perform attacks of this kind and the security considerations of the facilities that possibly support such attacks apply. For conformance with this specification, DOM implementations may take reasonable steps to ensure that <a class="def" href="#glossary-DOM-application">DOM applications</a> do not get access to confidential or sensitive information, for example, they might choose to dispatch no <code>load</code> events to nodes that attempt to embed resources on the local network.</p>
       <p>The <a href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-5CED94D7"><code>DOMImplementation.hasFeature()</code></a> method allows content authors to retrieve information about which event types the implementation supports, including event types not defined in this specification. Which event types a DOM Level 3 Events implementation supports can depend on configuration settings or on additional software modules available to the implementation.</p>
     </div>
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