--- a/html/DOM3-Events.html Sun Aug 25 13:39:13 2013 -0700
+++ b/html/DOM3-Events.html Mon Aug 26 06:16:57 2013 -0700
@@ -1879,12 +1879,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: common object whose contained resources have loaded</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ common object whose contained resources have loaded</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -1940,12 +1940,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: common object whose contained resources have been removed</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ common object whose contained resources have been removed</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -1996,12 +1996,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element whose resources have been stopped from loading without error</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element whose resources have been stopped from loading without error</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -2051,12 +2051,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element whose resources have been stopped from loading due to an error</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element whose resources have been stopped from loading due to an error</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -2106,12 +2106,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element whose text content has been selected</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element whose text content has been selected</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -2175,11 +2175,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: object which has been resized</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ object which has been resized</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -2245,11 +2246,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: object which has been scrolled</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ object which has been scrolled</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -2416,13 +2418,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> losing
- focus</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
-
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-event-target">event target</a> losing focus</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
<li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>:
<a class="def" href="#glossary-event-target">event target</a> receiving focus.</li>
</ul>
@@ -2475,14 +2476,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> receiving
- focus</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
-
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-event-target">event target</a> receiving focus</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
<li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>:
<a class="def" href="#glossary-event-target">event target</a> losing focus (if any).</li>
</ul>
@@ -2535,14 +2534,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> receiving
- focus</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
-
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-event-target">event target</a> receiving focus</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
<li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>:
<a class="def" href="#glossary-event-target">event target</a> losing focus (if any).</li>
</ul>
@@ -2602,14 +2599,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> losing
- focus</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
- <code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
-
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-event-target">event target</a> losing focus</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
<li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>:
<a class="def" href="#glossary-event-target">event target</a> receiving focus.</li>
</ul>
@@ -3190,26 +3185,35 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#current-click-count">current click count</a>;
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ indicates the <a href="#current-click-count">current click count</a>;
the attribute value MUST be <code>1</code> when the user begins this action and increments by <code>1</code> for each click.</li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ value based on current button pressed</li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ <code>null</code></li>
</ul>
</td>
</tr>
@@ -3323,25 +3327,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#current-click-count">current click count</a></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ indicates the <a href="#current-click-count">current click count</a></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ value based on current button pressed</li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ <code>null</code></li>
</ul>
</td>
</tr>
@@ -3414,27 +3427,36 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#current-click-count">current click count</a> incremented
- by one. For example, if no click happened before the <a class="eventtype"><code>mousedown</code></a>, <a href="#widl-UIEvent-detail"><code>UIEvent.detail</code></a> will
- contain the value <code>1</code></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ indicates the <a href="#current-click-count">current click count</a> incremented by one. For example, if no click happened
+ before the <a class="eventtype"><code>mousedown</code></a>, <a href="#widl-UIEvent-detail"><code>UIEvent.detail</code></a>
+ will contain the value <code>1</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ value based on current button pressed</li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ <code>null</code></li>
</ul>
</td>
</tr>
@@ -3489,26 +3511,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">
- event target</a> a pointing device is exiting, if any.</li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is exiting, if any.</li>
</ul>
</td>
</tr>
@@ -3564,26 +3594,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">
- event target</a> a pointing device is entering, if any.</li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is entering, if any.</li>
</ul>
</td>
</tr>
@@ -3637,25 +3675,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ <code>null</code></li>
</ul>
</td>
</tr>
@@ -3711,26 +3758,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">
- event target</a> a pointing device is entering, if any.</li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is entering, if any.</li>
</ul>
</td>
</tr>
@@ -3784,26 +3839,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">
- event target</a> a pointing device is exiting, if any.</li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is exiting, if any.</li>
</ul>
</td>
</tr>
@@ -3858,26 +3921,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#current-click-count">current click count</a> incremented
- by one.</li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
- modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if
- no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ indicates the <a href="#current-click-count">current click count</a> incremented by one.</li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ value based on the pointer position on the screen</li>
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ value based on the pointer position within the viewport</li>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ value based on current button pressed</li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ <code>null</code></li>
</ul>
</td>
</tr>
@@ -4037,39 +4108,49 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: if the wheel is associated with a pointing device, the value based
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>:
+ if the wheel is associated with a pointing device, the value based on the pointer position on the screen, otherwise <code>0</code></li>
+ <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>:
+ if the wheel is associated with a pointing device, the value based
on the pointer position on the screen, otherwise <code>0</code></li>
- <li><a href="#widl-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: if the wheel is associated with a pointing device, the value based
- on the pointer position on the screen, otherwise <code>0</code></li>
- <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: if the wheel is associated with a pointing device, the value based
+ <li><a href="#widl-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>:
+ if the wheel is associated with a pointing device, the value based
on the pointer position within the viewport, otherwise <code>0</code></li>
- <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: if the wheel is associated with a pointing device, the value
+ <li><a href="#widl-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>:
+ if the wheel is associated with a pointing device, the value
based on the pointer position within the viewport, otherwise <code>0</code></li>
- <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
+ <li><a href="#widl-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a>
modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: if wheel is associated with a pointing device, value based on current
- button pressed, otherwise <code>0</code></li>
- <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: if wheel is associated with a pointing device, value based on
- all buttons current depressed, <code>0</code> if no buttons pressed</li>
- <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">
- event target</a> the pointing device is pointing at, if any.</li>
- <li><a href="#widl-WheelEvent-deltaX"><code class="attribute-name">WheelEvent.deltaX</code></a>: expected amount that the page will scroll along the x-axis according
+ <li><a href="#widl-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>:
+ if wheel is associated with a pointing device, value based on current button pressed, otherwise <code>0</code></li>
+ <li><a href="#widl-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>:
+ if wheel is associated with a pointing device, value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
+ <li><a href="#widl-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>:
+ indicates the <a class="def" href="#glossary-event-target">event target</a> the pointing device is pointing at, if any.</li>
+ <li><a href="#widl-WheelEvent-deltaX"><code class="attribute-name">WheelEvent.deltaX</code></a>:
+ expected amount that the page will scroll along the x-axis according
to the deltaMode units; or an implemenation-specific value of movement of a wheel around the x-axis</li>
- <li><a href="#widl-WheelEvent-deltaY"><code class="attribute-name">WheelEvent.deltaY</code></a>: expected amount that the page will scroll along the y-axis according
+ <li><a href="#widl-WheelEvent-deltaY"><code class="attribute-name">WheelEvent.deltaY</code></a>:
+ expected amount that the page will scroll along the y-axis according
to the deltaMode units; or an implemenation-specific value of movement of a wheel around the y-axis</li>
- <li><a href="#widl-WheelEvent-deltaZ"><code class="attribute-name">WheelEvent.deltaZ</code></a>: expected amount that the page will scroll along the z-axis according
+ <li><a href="#widl-WheelEvent-deltaZ"><code class="attribute-name">WheelEvent.deltaZ</code></a>:
+ expected amount that the page will scroll along the z-axis according
to the deltaMode units; or an implemenation-specific value of movement of a wheel around the z-axis</li>
- <li><a href="#widl-WheelEvent-deltaMode"><code class="attribute-name">WheelEvent.deltaMode</code></a>: unit indicator (pixels, lines, or pages) for the deltaX, deltaY,
- and deltaZ attributes</li>
+ <li><a href="#widl-WheelEvent-deltaMode"><code class="attribute-name">WheelEvent.deltaMode</code></a>:
+ unit indicator (pixels, lines, or pages) for the deltaX, deltaY, and deltaZ attributes</li>
</ul>
</td>
</tr>
@@ -4565,24 +4646,28 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: focused element processing the key event, root element if no suitable
- input element focused</li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>: the key value of the key pressed.</li>
- <li><a href="#widl-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>: the location of the key on the device.</li>
- <li><a href="#widl-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">
- 'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>: <code>true</code> if a key has been depressed long enough
- to trigger key repetition, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>: the language code for the key event, if available; otherwise,
- the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ focused element processing the key event, root element if no suitable input element focused</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>:
+ the key value of the key pressed.</li>
+ <li><a href="#widl-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>:
+ the location of the key on the device.</li>
+ <li><a href="#widl-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>:
+ <code>true</code> if a key has been depressed long enough to trigger key repetition, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>:
+ the language code for the key event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -4669,23 +4754,28 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: focused element processing the key event, root element if no suitable
- input element focused</li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>: the key value of the key pressed.</li>
- <li><a href="#widl-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>: the location of the key on the device.</li>
- <li><a href="#widl-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">
- 'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>: <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>: the language code for the key event, if available; otherwise,
- the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ focused element processing the key event, root element if no suitable input element focused</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>:
+ the key value of the key pressed.</li>
+ <li><a href="#widl-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>:
+ the location of the key on the device.</li>
+ <li><a href="#widl-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>:
+ <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>:
+ the language code for the key event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -4880,13 +4970,16 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: focused element processing the composition</li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>: the original string being edited, otherwise the <a class="def"
- href="#glossary-empty-string">empty string</a></li>
- <li><a href="#widl-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>: the language code for the composition event, if available;
- otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ focused element processing the composition</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>:
+ the original string being edited, otherwise the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>:
+ the language code for the composition event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -4954,14 +5047,17 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: focused element processing the composition, <code>null</code> if not
- accessible</li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>: the string comprising the current results of the composition
- session, which MAY be the <a class="def" href="#glossary-empty-string">empty string</a> if the content has been deleted</li>
- <li><a href="#widl-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>: the language code for the composition event, if available;
- otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ focused element processing the composition, <code>null</code> if not accessible</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>:
+ the string comprising the current results of the composition session, which MAY be the
+ <a class="def" href="#glossary-empty-string">empty string</a> if the content has been deleted</li>
+ <li><a href="#widl-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>:
+ the language code for the composition event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -5014,13 +5110,17 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: focused element processing the composition</li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>: the string comprising the final result of the composition
- session, which MAY be the <a class="def" href="#glossary-empty-string">empty string</a> if the content has been deleted or if the composition process has been canceled</li>
- <li><a href="#widl-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>: the language code for the composition event, if available;
- otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ focused element processing the composition</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>:
+ the string comprising the final result of the composition session, which MAY be the
+ <a class="def" href="#glossary-empty-string">empty string</a> if the content has been deleted or if the composition process has been canceled</li>
+ <li><a href="#widl-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>:
+ the language code for the composition event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -7592,11 +7692,12 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element being activated</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element being activated</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
</ul>
</td>
</tr>
@@ -7751,15 +7852,14 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> receiving
- focus</li>
-
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-event-target">event target</a> receiving focus</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>:
<code>null</code></li>
-
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
-
- <li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
@@ -7813,12 +7913,14 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> losing
- focus</li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>,
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ <a class="def" href="#glossary-event-target">event target</a> losing focus</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>null</code></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>:
<code>null</code></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
@@ -7959,27 +8061,34 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: focused element processing the key event, root element if no suitable
- input element focused</li>
- <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
- <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
- <li><a href="#widl-KeyboardEvent-charCode"><code class="attribute-name">KeyboardEvent.charCode</code></a>: legacy character value for this event</li>
- <li><a href="#widl-KeyboardEvent-keyCode"><code class="attribute-name">KeyboardEvent.keyCode</code></a>: legacy numerical code for this key</li>
- <li><a href="#widl-KeyboardEvent-which"><code class="attribute-name">KeyboardEvent.which</code></a>: legacy numerical code for this key</li>
- <li><a href="#widl-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>: the key value of the key pressed.</li>
- <li><a href="#widl-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>: the location of the key on the device.</li>
- <li><a href="#widl-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="key">
- 'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="key">
- 'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="key">
- 'Control'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="key">
- 'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>: <code>true</code> if a key has been depressed long enough
- to trigger key repetition, otherwise <code>false</code></li>
- <li><a href="#widl-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>: the language code for the key event, if available; otherwise,
- the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ focused element processing the key event, root element if no suitable input element focused</li>
+ <li><a href="#widl-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>:
+ <a class="def" href="#glossary-defaultView"><code>defaultView</code></a></li>
+ <li><a href="#widl-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-KeyboardEvent-charCode"><code class="attribute-name">KeyboardEvent.charCode</code></a>:
+ legacy character value for this event</li>
+ <li><a href="#widl-KeyboardEvent-keyCode"><code class="attribute-name">KeyboardEvent.keyCode</code></a>:
+ legacy numerical code for this key</li>
+ <li><a href="#widl-KeyboardEvent-which"><code class="attribute-name">KeyboardEvent.which</code></a>:
+ legacy numerical code for this key</li>
+ <li><a href="#widl-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>:
+ the key value of the key pressed.</li>
+ <li><a href="#widl-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>:
+ the location of the key on the device.</li>
+ <li><a href="#widl-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>:
+ <code>true</code> if <a href="#key-Alt"><code class="key">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>:
+ <code>true</code> if <a href="#key-Shift"><code class="key">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>:
+ <code>true</code> if <a href="#key-Control"><code class="key">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>:
+ <code>true</code> if <a href="#key-Meta"><code class="key">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>:
+ <code>true</code> if a key has been depressed long enough to trigger key repetition, otherwise <code>false</code></li>
+ <li><a href="#widl-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>:
+ the language code for the key event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -8261,16 +8370,18 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element whose attribute is being modified</li>
- <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the name of the changed <code>Attr</code> node</li>
- <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: the numerical code corresponding to the most applicable
- <a href="#widl-MutationEvent-attrChangeType">attrChangeType</a></li>
- <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: the <code>Attr</code> node that has been modified,
- added, or removed.</li>
- <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: new value of the attribute, if the <code>Attr</code> node
- has been added or modified</li>
- <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: previous value of the attribute, if the <code>Attr</code>
- node has been removed or modified</li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element whose attribute is being modified</li>
+ <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>:
+ the name of the changed <code>Attr</code> node</li>
+ <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>:
+ the numerical code corresponding to the most applicable <a href="#widl-MutationEvent-attrChangeType">attrChangeType</a></li>
+ <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>:
+ the <code>Attr</code> node that has been modified, added, or removed.</li>
+ <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>:
+ new value of the attribute, if the <code>Attr</code> node has been added or modified</li>
+ <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>:
+ previous value of the attribute, if the <code>Attr</code> node has been removed or modified</li>
</ul>
</td>
</tr>
@@ -8325,14 +8436,18 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: object whose content is being modified</li>
- <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
- <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: parent node of the object whose content is being
- modified</li>
- <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: new value of the object</li>
- <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: previous value of the object</li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ object whose content is being modified</li>
+ <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>:
+ parent node of the object whose content is being modified</li>
+ <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>:
+ new value of the object</li>
+ <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>:
+ previous value of the object</li>
</ul>
</td>
</tr>
@@ -8388,16 +8503,18 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element which is being inserted</li>
- <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
- <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: parent node of the node that has been inserted,
- or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
- <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element which is being inserted</li>
+ <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>:
+ parent node of the node that has been inserted, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
+ <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -8456,16 +8573,18 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element which is being inserted</li>
- <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
- <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: parent node of the node that has been inserted,
- or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
- <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element which is being inserted</li>
+ <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>:
+ parent node of the node that has been inserted, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
+ <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -8523,16 +8642,18 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element which is being removed</li>
- <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
- <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: the parent node of the node being removed, or the
- <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
- <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element which is being removed</li>
+ <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>:
+ the parent node of the node being removed, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
+ <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -8592,16 +8713,18 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: element which is being removed</li>
- <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
- <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: the parent node of the node being removed, or the
- <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
- <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ element which is being removed</li>
+ <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>:
+ the parent node of the node being removed, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
+ <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
@@ -8662,15 +8785,18 @@
<th>Context info</th>
<td>
<ul>
- <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>: parent node of subtree being modified</li>
- <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
- <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: <code>null</code></li>
- <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
- <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty
- string</a></li>
+ <li><a href="#widl-Event-target"><code class="attribute-name">Event.target</code></a>:
+ parent node of subtree being modified</li>
+ <li><a href="#widl-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>:
+ <code>0</code></li>
+ <li><a href="#widl-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>:
+ <code>null</code></li>
+ <li><a href="#widl-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
+ <li><a href="#widl-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>:
+ the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>