address Anne's LC feedback <http://lists.w3.org/Archives/Public/public-device-apis/2012Dec/0016.html>
--- a/light/Overview.html Thu Jan 10 10:09:15 2013 +0200
+++ b/light/Overview.html Thu Jan 10 10:22:12 2013 +0200
@@ -112,8 +112,8 @@
<a href="http://dvcs.w3.org/hg/domcore/raw-file/tip/Overview.html#firing-events">
fire an event</a></dfn> are defined in [[!DOM4]].
<p>
- The <dfn>value device light</dfn> is a value that represents the
- ambient light levels around the hosting device in lux units.
+ The <dfn>current light</dfn> is a value that represents the ambient
+ light levels around the hosting device in lux units.
</p>
</section>
@@ -176,14 +176,11 @@
</li>
</ol>
</li>
- <li>
- <a>Queue a task</a> to dispatch the newly created event at the
- <a>Window</a> object.
- </li>
</ol>
<p>
- When <a>the current light</a> changes, the <a>user
- agent</a> MUST <a>fire a device light event</a>.
+ When the <a>current light</a> changes, the <dfn>user agent</dfn>
+ MUST queue a task to <a>fire a device light event</a> at the
+ <a>Window</a> object.
</p>
<div class="note">
The definition of granularity i.e. how often the event is fired is
@@ -271,15 +268,13 @@
</li>
</ol>
</li>
- <li>
- <a>Queue a task</a> to dispatch the newly created event at the
- <a>Window</a> object.
- </li>
</ol>
<p>
- When <a>the current light</a> changes, the <a>user
- agent</a> MUST <a>fire a light level event</a>.
+ When the <a>current light</a> changes, the <dfn>user agent</dfn>
+ MUST queue a task to <a>fire a user proximity event</a> at the
+ <a>Window</a> object.
</p>
+
<div class="note">
The definition of granularity i.e. how often the event is fired is
left to the implementation. Implementations may fire the event if