address Anne's LC feedback <http://lists.w3.org/Archives/Public/public-device-apis/2012Dec/0016.html>
authorAnssi Kostiainen <anssi.kostiainen@nokia.com>
Fri, 07 Dec 2012 15:59:34 +0200
changeset 305 4c339a6b4be4
parent 304 a37d05e05215
child 306 055923c302db
address Anne's LC feedback <http://lists.w3.org/Archives/Public/public-device-apis/2012Dec/0016.html>
proximity/Overview.html
--- a/proximity/Overview.html	Fri Dec 07 11:36:05 2012 +0200
+++ b/proximity/Overview.html	Fri Dec 07 15:59:34 2012 +0200
@@ -223,20 +223,17 @@
               </li>
             </ol>
           </li>
-          <li>
-            <a>Queue a task</a> to dispatch the newly created event at the
-            <a>Window</a> object.
-          </li>
         </ol>
         <p>
-          When <a>the current proximity</a> changes, the <dfn>user
-          agent</dfn> MUST <a>fire a device proximity event</a>.
+          When the <a>current device proximity</a> changes, the <dfn>user
+          agent</dfn> MUST queue a task to <a>fire a device proximity event</a>
+          at the <a>Window</a> object.
         </p>
         <div class="note">
           The definition of granularity i.e. how often the event is fired is
-          left to the implementation. Implementations may fire the event if
+          left to the implementation. Implementations can fire the event if
           they have reason to believe that the page does not have sufficiently
-          fresh data. Different devices may also support different minimum and
+          fresh data. Different devices can also support different minimum and
           maximum sensing distances as well as different resolution, thus
           authors are strongly advised to use the <a>UserProximityEvent</a>
           interface if the are only interested in finding out if the user is
@@ -320,14 +317,11 @@
               </li>
             </ol>
           </li>
-          <li>
-            <a>Queue a task</a> to dispatch the newly created event at the
-            <a>Window</a> object.
-          </li>
         </ol>
         <p>
           When the <a>current user proximity state</a> changes, the <dfn>user
-          agent</dfn> MUST <a>fire a user proximity event</a>.
+          agent</dfn> MUST queue a task to <a>fire a user proximity event</a>
+          at the <a>Window</a> object.
         </p>
         <section>
           <h2>Event handlers</h2>