More editorial fixes. Typos, en-GBisms. Also adding <abbr>s for better readability/accessibility
authorOlivier Thereaux <Olivier.Thereaux@bbc.co.uk>
Thu, 30 Aug 2012 10:59:38 +0100
changeset 154 3dbacbe041d9
parent 153 c8626cb023cf
child 155 9d14e0e3a3a6
More editorial fixes. Typos, en-GBisms. Also adding <abbr>s for better readability/accessibility
reqs/Overview.html
--- a/reqs/Overview.html	Thu Aug 30 10:50:00 2012 +0100
+++ b/reqs/Overview.html	Thu Aug 30 10:59:38 2012 +0100
@@ -133,7 +133,7 @@
           <ul>
             <li>Mixing and spatialization of several sound sources</li> 
             <li><em>Controlling the gain</em> (mute and volume control) of several audio sources</li>
-            <li><em>Filtering</em> (EQ, voice enhancement)</li>
+            <li><em>Filtering</em> (<abbr title="Equalizer">EQ</abbr>, voice enhancement)</li>
             <li>Modifying the pitch and speed of sound sources</li>
           </ul>
         </li>
@@ -176,11 +176,11 @@
       more global send effects which are shared across tracks.  Sub-mixes of various combinations of tracks can be made, and a final
       mix bus controls the overall volume of the mix, and may have additional insert effects.</p>
       
-      <p>Insert and send effects include dynamics compressors (including multi-band), extremely high-quality reverberation, filters such as parametric, low-shelf, high-shelf, graphic EQ, etc.  Also included are various kinds of delay effects such as ping-pong delays, and BPM-synchronized delays with feedback.  Various kinds of time-modulated effects are available such as chorus, phasor, resonant filter sweeps, and BPM-synchronized panners.  Distortion effects include subtle tube simulators, and aggressive bit decimators.  Each effect has its own UI for adjusting its parameters.  Real-time changes to the parameters can be made (e.g. with a mouse) and the audible results heard with no perceptible lag.</p>
+      <p>Insert and send effects include dynamics compressors (including multi-band), extremely high-quality reverberation, filters such as parametric, low-shelf, high-shelf, graphic <abbr title="equalizer">EQ</abbr>, etc.  Also included are various kinds of delay effects such as ping-pong delays, and <abbr title="Beats Per Minute">BPM</abbr>-synchronized delays with feedback.  Various kinds of time-modulated effects are available such as chorus, phasor, resonant filter sweeps, and BPM-synchronized panners.  Distortion effects include subtle tube simulators, and aggressive bit decimators.  Each effect has its own UI for adjusting its parameters.  Real-time changes to the parameters can be made (e.g. with a mouse) and the audible results heard with no perceptible lag.</p>
       
-      <p>Audio clips may be arranged on the timeline with a high-degree of precision (with sample accurate playback).  Certain clips may be repeated loops containing beat-based musical material, and are synchronized with other such looped clips according to a certain musical tempo.  These, in turn, can be synchronized with sequences controlling real-time synthesized playback.  The values of volume, panning, send levels, and each parameter of each effect can be changed over time, displayed and controlled through a powerful UI dealing with automation curves.  These curves may be arbitrary and can be used, for example, to control volume fade-ins, filter sweeps, and may be synchronized in time with the music (beat synchronized).</p>
+      <p>Audio clips may be arranged on the timeline with a high-degree of precision (with sample accurate playback).  Certain clips may be repeated loops containing beat-based musical material, and are synchronized with other such looped clips according to a certain musical tempo.  These, in turn, can be synchronized with sequences controlling real-time synthesized playback.  The values of volume, panning, send levels, and each parameter of each effect can be changed over time, displayed and controlled through a powerful <abbr title="User Interface">UI</abbr> dealing with automation curves.  These curves may be arbitrary and can be used, for example, to control volume fade-ins, filter sweeps, and may be synchronized in time with the music (beat synchronized).</p>
       
-      <p>Visualizers may be applied for technical analysis of the signal.  These visualizers can be as simple as displaying the signal level in a VU meter, or more complex such as real-time frequency analysis, or L/R phase displays.</p>
+      <p>Visualizers may be applied for technical analysis of the signal.  These visualizers can be as simple as displaying the signal level in a <abbr title="Volume Unit">VU</abbr> meter, or more complex such as real-time frequency analysis, or <abbr title+"Left/Right">L/R</abbr> phase displays.</p>
       
       <p>The actual audio clips to be arranged on the timeline are managed in a library of available clips.  These can be searched and sorted in a variety of ways and with high-efficiency.  Although the clips can be cloud-based, local caching offers nearly instantaneous access and glitch-free playback.</p>
       
@@ -224,7 +224,7 @@
 
       <p>The audience interface delivers the channel's broadcast mix, but also offers basic volume and EQ control plus the ability to pause/rewind/resume the live stream. Optionally, the listener can slow down the content of the audio without changing its pitch, for example to aid in understanding a foreign language.</p>
       
-      <p>An advanced feature would give the audience control over the mix itself. The mix of tracks and sources created by the broadcaster would be a default, but the listener would have the ability to create a different mix. For instance, in the case of a radio play with a mix of voices, sound effects and music, the listener could be offered an interface to control the relative volume of the voices to effects and music, or create a binaural mix tailored specifically to their taste. Such a feature would provide valuable personalisation of the radio experience, as well as significant accessibility enhancements.</p>
+      <p>An advanced feature would give the audience control over the mix itself. The mix of tracks and sources created by the broadcaster would be a default, but the listener would have the ability to create a different mix. For instance, in the case of a radio play with a mix of voices, sound effects and music, the listener could be offered an interface to control the relative volume of the voices to effects and music, or create a binaural mix tailored specifically to their taste. Such a feature would provide valuable personalization of the radio experience, as well as significant accessibility enhancements.</p>
   
       <h4>Notes and Implementation Considerations</h4>
       <ol>