--- a/webaudio/specification.html Tue Oct 02 12:28:55 2012 -0700
+++ b/webaudio/specification.html Tue Oct 02 12:33:36 2012 -0700
@@ -1633,7 +1633,7 @@
interface <dfn id="dfn-AudioGainNode">AudioGainNode</dfn> : AudioNode {
- AudioGain gain;
+ AudioParam gain;
};
</code></pre>
@@ -1644,7 +1644,7 @@
<h3 id="attributes-AudioGainNode">4.7.1. Attributes</h3>
<dl>
<dt id="dfn-gain"><code>gain</code></dt>
- <dd><p>An AudioGain object representing the amount of gain to apply. Its
+ <dd><p>Represents the amount of gain to apply. Its
default <code>value</code> is 1 (no gain change). The nominal <code>minValue</code> is 0, but may be
set negative for phase inversion. The nominal <code>maxValue</code> is 1, but higher values are allowed (no
exception thrown).This parameter is <em>a-rate</em> </p>
@@ -2122,8 +2122,8 @@
attribute float coneOuterGain;
<span class="comment">// Dynamically calculated gain values </span>
- readonly attribute AudioGain coneGain;
- readonly attribute AudioGain distanceGain;
+ readonly attribute AudioParam coneGain;
+ readonly attribute AudioParam distanceGain;
};
</code></pre>
@@ -3397,7 +3397,7 @@
<span class="comment">// We now have explicit control over all the volumes g1_1, g2_1, ..., s1, s2 </span>
g2_1.gain.value = 0.2; <span class="comment"> // For example, set source1 reverb gain </span>
- <span class="comment"> // Because g2_1.gain is of type "AudioGain" which is an "AudioParam", </span>
+ <span class="comment"> // Because g2_1.gain is an "AudioParam", </span>
<span class="comment"> // an automation curve could also be attached to it. </span>
<span class="comment"> // A "mixing board" UI could be created in canvas or WebGL controlling these gains. </span>
}