Change type of radiusX/radiusY to float to match proposed changes to screenX/screenY
authorRick Byers <rbyers@google.com>
Thu, 05 Jun 2014 23:24:51 -0400
changeset 224 bce3d93b8085
parent 223 df8e585dbc59
child 225 6892d44dee21
Change type of radiusX/radiusY to float to match proposed changes to screenX/screenY
touchevents.html
--- a/touchevents.html	Thu Jun 05 23:22:17 2014 -0400
+++ b/touchevents.html	Thu Jun 05 23:24:51 2014 -0400
@@ -558,8 +558,8 @@
       </p>
 
       <pre class="idl"><span class="idlInterface" id="idl-def-Touch">partial interface <span class="idlInterfaceID">Touch</span> {
-<span class="idlAttribute">    readonly    attribute <span class="idlAttrType">long</span>  <span class="idlAttrName"><a href="#widl-Touch-radiusX">radiusX</a></span>;</span>
-<span class="idlAttribute">    readonly    attribute <span class="idlAttrType">long</span>  <span class="idlAttrName"><a href="#widl-Touch-radiusY">radiusY</a></span>;</span>
+<span class="idlAttribute">    readonly    attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-radiusX">radiusX</a></span>;</span>
+<span class="idlAttribute">    readonly    attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-radiusY">radiusY</a></span>;</span>
 <span class="idlAttribute">    readonly    attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-rotationAngle">rotationAngle</a></span>;</span>
 <span class="idlAttribute">    readonly    attribute <span class="idlAttrType">float</span> <span class="idlAttrName"><a href="#widl-Touch-force">force</a></span>;</span>
 };</span></pre><section id="attributes"><h3 aria-level="2" role="heading" id="h3_attributes"><span class="secno">2.1 </span>Attributes</h3><dl class="attributes"><dt id="widl-Touch-force"><code>force</code> of type <span class="idlAttrType">float</span>, readonly   </dt><dd>
@@ -578,12 +578,12 @@
             Language (InkML)</a>, in addition to force, e.g. adding
             angle, clientZ, rotation, etc.
           </p></div>
-        </dd><dt id="widl-Touch-radiusX"><code>radiusX</code> of type <span class="idlAttrType">long</span>, readonly   </dt><dd>
+        </dd><dt id="widl-Touch-radiusX"><code>radiusX</code> of type <span class="idlAttrType">float</span>, readonly   </dt><dd>
           the radius of the ellipse which most closely circumscribes the
           touching area (e.g. finger, stylus) along the axis indicated by rotationAngle, in CSS pixels of
           the same scale as screenX; <code>1</code> if no value is
           known.  The value must be positive.
-        </dd><dt id="widl-Touch-radiusY"><code>radiusY</code> of type <span class="idlAttrType">long</span>, readonly   </dt><dd>
+        </dd><dt id="widl-Touch-radiusY"><code>radiusY</code> of type <span class="idlAttrType">float</span>, readonly   </dt><dd>
           the radius of the ellipse which most closely circumscribes the
           touching area (e.g. finger, stylus) along the axis perpendicular to that indicated by rotationAngle, in CSS pixels of
           the same scale as screenY; <code>1</code> if no value is