1.1 --- a/css3-animations/Overview.html Wed Mar 28 22:04:08 2012 -0700 1.2 +++ b/css3-animations/Overview.html Wed Mar 28 22:14:48 2012 -0700 1.3 @@ -192,7 +192,10 @@ 1.4 <li><a href="#dom-interfaces-"><span class=secno>5. </span> DOM Interfaces 1.5 </a> 1.6 1.7 - <li><a href="#references"><span class=secno>6. </span>References</a> 1.8 + <li><a href="#acknowledgments"><span class=secno>6. 1.9 + </span>Acknowledgments</a> 1.10 + 1.11 + <li><a href="#references"><span class=secno>7. </span>References</a> 1.12 <ul class=toc> 1.13 <li class=no-num><a href="#normative-references">Normative 1.14 references</a> 1.15 @@ -807,13 +810,10 @@ 1.16 1.17 <p> The <a href="#animation-direction"><code 1.18 class=property>'animation-direction'</code></a> property defines whether 1.19 - or not the animation should play in reverse on alternate cycles. If <code 1.20 - class=css>alternate</code> is specified, the animation cycle iterations 1.21 - that are odd counts are played in the normal direction, and the animation 1.22 - cycle iterations that are even counts are played in a reverse direction. 1.23 - When an animation is played in reverse the timing functions are also 1.24 - reversed. For example, when played in reverse an ease-in animation would 1.25 - appear to be an ease-out animation. 1.26 + or not the animation should play in reverse on some or all cycles. When an 1.27 + animation is played in reverse the timing functions are also reversed. For 1.28 + example, when played in reverse an ease-in animation would appear to be an 1.29 + ease-out animation. 1.30 1.31 <table class=propdef> 1.32 <tbody> 1.33 @@ -825,7 +825,8 @@ 1.34 <tr> 1.35 <td> <em>Value:</em> 1.36 1.37 - <td> normal | alternate [, [ normal | alternate ] ]* 1.38 + <td> normal | reverse | alternate | alternate-reverse [, [ normal | 1.39 + reverse | alternate | alternate-reverse ] ]* 1.40 1.41 <tr> 1.42 <td> <em>Initial:</em> 1.43 @@ -857,6 +858,29 @@ 1.44 1.45 <td> Same as specified value. 1.46 </table> 1.47 + 1.48 + <dl> 1.49 + <dt>normal 1.50 + 1.51 + <dd>All iterations of the animation are played as specified. 1.52 + 1.53 + <dt>reverse 1.54 + 1.55 + <dd>All iterations of the animation are played in the reverse direction 1.56 + from the way they were specified. 1.57 + 1.58 + <dt>alternate 1.59 + 1.60 + <dd>The animation cycle iterations that are odd counts are played in the 1.61 + normal direction, and the animation cycle iterations that are even counts 1.62 + are played in a reverse direction. 1.63 + 1.64 + <dt>alternate-reverse 1.65 + 1.66 + <dd>The animation cycle iterations that are odd counts are played in the 1.67 + reverse direction, and the animation cycle iterations that are even 1.68 + counts are played in a normal direction. 1.69 + </dl> 1.70 <!-- ======================================================================================================= --> 1.71 1.72 <h3 id=the-animation-play-state-property-><span class=secno>3.7. </span> 1.73 @@ -1556,7 +1580,13 @@ 1.74 </dl> 1.75 </dl> 1.76 1.77 - <h2 id=references><span class=secno>6. </span>References</h2> 1.78 + <h2 id=acknowledgments><span class=secno>6. </span>Acknowledgments</h2> 1.79 + 1.80 + <p>Thanks especially to the feedback from Estelle Weyl and all the rest of 1.81 + the <a href="http://lists.w3.org/Archives/Public/www-style/">www-style</a> 1.82 + community. 1.83 + 1.84 + <h2 id=references><span class=secno>7. </span>References</h2> 1.85 1.86 <h3 class=no-num id=normative-references>Normative references</h3> 1.87 <!--begin-normative--> 1.88 @@ -1649,7 +1679,8 @@ 1.89 <th><a class=property 1.90 href="#animation-direction">animation-direction</a> 1.91 1.92 - <td>normal | alternate [, [ normal | alternate ] ]* 1.93 + <td>normal | reverse | alternate | alternate-reverse [, [ normal | 1.94 + reverse | alternate | alternate-reverse ] ]* 1.95 1.96 <td>normal 1.97